package pneumaticCraft.client.render.item; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; import org.lwjgl.opengl.GL11; import pneumaticCraft.common.item.ItemProgrammingPuzzle; import pneumaticCraft.common.progwidgets.IProgWidget; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderItemProgrammingPuzzle implements IItemRenderer{ @Override public boolean handleRenderType(ItemStack item, ItemRenderType type){ return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper){ return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data){ GL11.glPushMatrix(); GL11.glDisable(GL11.GL_LIGHTING); switch(type){ case ENTITY: { GL11.glRotated(180, 0, 0, 1); GL11.glDisable(GL11.GL_CULL_FACE); render(0.0F, 0.0F, 0.0F, 0.5F, item); GL11.glEnable(GL11.GL_CULL_FACE); break; } case EQUIPPED: { GL11.glRotated(180, 0, 0, 1); render(-0.4F, -0.5F, -0.0F, 1.0F, item); // GL11.glRotated(80, 1, 0, 0); break; } case EQUIPPED_FIRST_PERSON: { GL11.glRotated(180, 0, 0, 1); render(-0.8F, -0.5F, 0.3F, 1.0F, item); break; } case INVENTORY: { GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); render(8.0F, 8.0F, 0, 12F, item); GL11.glEnable(GL11.GL_DEPTH_TEST); break; } default: break; } GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } private void render(float x, float y, float z, float scale, ItemStack stack){ IProgWidget widget = ItemProgrammingPuzzle.getWidgetForPiece(stack); if(widget == null) return; int width = widget.getWidth() + (widget.getParameters() != null && widget.getParameters().length > 0 ? 10 : 0); int height = widget.getHeight() + (widget.hasStepOutput() ? 5 : 0); GL11.glPushMatrix(); GL11.glTranslated(x, y, z); // GL11.glDisable(GL11.GL_LIGHTING); // GL11.glRotatef(-90F, 1F, 0, 0); // Scale, Translate, Rotate scale = scale / Math.max(height, width); GL11.glScalef(scale, scale, 1); GL11.glTranslatef(-width / 2, -height / 2, 0); // GL11.glTranslatef(x, y, z); //GL11.glRotatef(-90F, 1F, 0, 0); widget.render(); // GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } }