package pneumaticCraft.common.inventory;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import pneumaticCraft.common.item.Itemss;
import pneumaticCraft.common.tileentity.TileEntityVacuumPump;
public class ContainerVacuumPump extends ContainerPneumaticBase<TileEntityVacuumPump>{
public ContainerVacuumPump(InventoryPlayer inventoryPlayer, TileEntityVacuumPump te){
super(te);
// add the upgrade slots
for(int i = 0; i < 2; i++) {
for(int j = 0; j < 2; j++) {
addSlotToContainer(new SlotUpgrade(te, i * 2 + j, 71 + j * 18, 29 + i * 18));
}
}
// Add the player's inventory slots to the container
for(int inventoryRowIndex = 0; inventoryRowIndex < 3; ++inventoryRowIndex) {
for(int inventoryColumnIndex = 0; inventoryColumnIndex < 9; ++inventoryColumnIndex) {
addSlotToContainer(new Slot(inventoryPlayer, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 8 + inventoryColumnIndex * 18, 84 + inventoryRowIndex * 18));
}
}
// Add the player's action bar slots to the container
for(int actionBarSlotIndex = 0; actionBarSlotIndex < 9; ++actionBarSlotIndex) {
addSlotToContainer(new Slot(inventoryPlayer, actionBarSlotIndex, 8 + actionBarSlotIndex * 18, 142));
}
}
/**
* @param itemStack
* ItemStack to merge into inventory
* @param start
* minimum slot to attempt fill
* @param end
* maximum slot to attempt fill
* @param backwards
* go backwards
* @return true if stacks merged successfully public boolean
* mergeItemStack(itemStack, start, end, backwards)
*/
@Override
public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2){
ItemStack var3 = null;
Slot var4 = (Slot)inventorySlots.get(par2);
if(var4 != null && var4.getHasStack()) {
ItemStack var5 = var4.getStack();
var3 = var5.copy();
if(par2 < 4) {
if(!mergeItemStack(var5, 4, 39, false)) return null;
var4.onSlotChange(var5, var3);
} else if(var3.getItem() == Itemss.machineUpgrade) {
if(!mergeItemStack(var5, 0, 4, false)) return null;
var4.onSlotChange(var5, var3);
}
if(var5.stackSize == 0) {
var4.putStack((ItemStack)null);
} else {
var4.onSlotChanged();
}
if(var5.stackSize == var3.stackSize) return null;
var4.onPickupFromSlot(par1EntityPlayer, var5);
}
return var3;
}
}