// Date: 26-5-2013 0:50:38
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package pneumaticCraft.client.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelFlowDetector extends ModelBase{
// fields
ModelRenderer Shape1;
ModelRenderer Shape2;
public ModelFlowDetector(){
textureWidth = 64;
textureHeight = 32;
Shape1 = new ModelRenderer(this, 0, 0);
Shape1.addBox(0F, 0F, 0F, 3, 4, 1);
Shape1.setRotationPoint(-1.5F, 14F, 3F);
Shape1.setTextureSize(64, 32);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 0, 5);
Shape2.addBox(0F, 0F, 0F, 3, 4, 1);
Shape2.setRotationPoint(-1.5F, 14F, 3F);
Shape2.setTextureSize(64, 32);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Shape1.render(f5);
}
public void renderModel(float size, boolean emittingRedstone){
// Shape1.render(size);
if(emittingRedstone) {
Shape2.render(size);
} else {
Shape1.render(size);
}
}
private void setRotation(ModelRenderer model, float x, float y, float z){
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
}