package pneumaticCraft.common.block;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.IBlockAccess;
import pneumaticCraft.common.tileentity.TileEntityElectrostaticCompressor;
import pneumaticCraft.proxy.CommonProxy.EnumGuiId;
public class BlockElectrostaticCompressor extends BlockPneumaticCraftModeled{
public BlockElectrostaticCompressor(Material par2Material){
super(par2Material);
}
@Override
protected Class<? extends TileEntity> getTileEntityClass(){
return TileEntityElectrostaticCompressor.class;
}
@Override
public EnumGuiId getGuiID(){
return EnumGuiId.ELECTROSTATIC_COMPRESSOR;
}
/**
* Returns true if the block is emitting direct/strong redstone power on the
* specified side. Args: World, X, Y, Z, side. Note that the side is
* reversed - eg it is 1 (up) when checking the bottom of the block.
*/
@Override
public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5){
return 0;
}
/**
* Returns true if the block is emitting indirect/weak redstone power on the
* specified side. If isBlockNormalCube returns true, standard redstone
* propagation rules will apply instead and this will not be called. Args:
* World, X, Y, Z, side. Note that the side is reversed - eg it is 1 (up)
* when checking the bottom of the block.
*/
@Override
public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5){
TileEntity te = par1IBlockAccess.getTileEntity(par2, par3, par4);
if(te instanceof TileEntityElectrostaticCompressor) {
TileEntityElectrostaticCompressor teEc = (TileEntityElectrostaticCompressor)te;
return teEc.shouldEmitRedstone() ? 15 : 0;
}
return 0;
}
/**
* Called to determine whether to allow the a block to handle its own indirect power rather than using the default rules.
* @param world The world
* @param x The x position of this block instance
* @param y The y position of this block instance
* @param z The z position of this block instance
* @param side The INPUT side of the block to be powered - ie the opposite of this block's output side
* @return Whether Block#isProvidingWeakPower should be called when determining indirect power
*/
@Override
public boolean shouldCheckWeakPower(IBlockAccess world, int x, int y, int z, int side){
return true;
}
@Override
public boolean func_149730_j(){
return true;
}
}