package pneumaticCraft.client.model;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import pneumaticCraft.client.gui.GuiPneumaticContainerBase;
import pneumaticCraft.common.tileentity.TileEntityAssemblyController;
import pneumaticCraft.lib.Textures;
public class ModelAssemblyController extends ModelBase implements IBaseModel{
//fields
ModelRenderer Base;
ModelRenderer InputBack1;
ModelRenderer InputBack2;
ModelRenderer InputBack3;
ModelRenderer InputBack4;
ModelRenderer InputBack5;
ModelRenderer InputBack6;
ModelRenderer InputBack7;
ModelRenderer ScreenLeg;
ModelRenderer Screen;
ModelRenderer ScreenLegPart;
public ModelAssemblyController(){
textureWidth = 64;
textureHeight = 32;
Base = new ModelRenderer(this, 0, 15);
Base.addBox(0F, 0F, 0F, 16, 1, 16);
Base.setRotationPoint(-8F, 23F, -8F);
Base.setTextureSize(64, 32);
Base.mirror = true;
setRotation(Base, 0F, 0F, 0F);
InputBack1 = new ModelRenderer(this, 0, 0);
InputBack1.addBox(0F, 0F, 0F, 2, 1, 3);
InputBack1.setRotationPoint(-1F, 14F, 5F);
InputBack1.setTextureSize(64, 32);
InputBack1.mirror = true;
setRotation(InputBack1, 0F, 0F, 0F);
InputBack2 = new ModelRenderer(this, 0, 0);
InputBack2.addBox(0F, 0F, 0F, 2, 6, 1);
InputBack2.setRotationPoint(-1F, 17F, 7F);
InputBack2.setTextureSize(64, 32);
InputBack2.mirror = true;
setRotation(InputBack2, 0F, 0F, 0F);
InputBack3 = new ModelRenderer(this, 0, 0);
InputBack3.addBox(0F, 0F, 0F, 1, 2, 3);
InputBack3.setRotationPoint(1F, 15F, 5F);
InputBack3.setTextureSize(64, 32);
InputBack3.mirror = true;
setRotation(InputBack3, 0F, 0F, 0F);
InputBack4 = new ModelRenderer(this, 0, 0);
InputBack4.addBox(0F, 0F, 0F, 1, 2, 3);
InputBack4.setRotationPoint(-2F, 15F, 5F);
InputBack4.setTextureSize(64, 32);
InputBack4.mirror = true;
setRotation(InputBack4, 0F, 0F, 0F);
InputBack5 = new ModelRenderer(this, 0, 0);
InputBack5.addBox(0F, 0F, 0F, 2, 8, 1);
InputBack5.setRotationPoint(-1F, 15F, 4F);
InputBack5.setTextureSize(64, 32);
InputBack5.mirror = true;
setRotation(InputBack5, 0F, 0F, 0F);
InputBack6 = new ModelRenderer(this, 0, 0);
InputBack6.addBox(0F, 0F, 0F, 1, 6, 2);
InputBack6.setRotationPoint(1F, 17F, 5F);
InputBack6.setTextureSize(64, 32);
InputBack6.mirror = true;
setRotation(InputBack6, 0F, 0F, 0F);
InputBack7 = new ModelRenderer(this, 0, 0);
InputBack7.addBox(0F, 0F, 0F, 1, 6, 2);
InputBack7.setRotationPoint(-2F, 17F, 5F);
InputBack7.setTextureSize(64, 32);
InputBack7.mirror = true;
setRotation(InputBack7, 0F, 0F, 0F);
ScreenLeg = new ModelRenderer(this, 21, 0);
ScreenLeg.addBox(0F, 0F, 0F, 2, 12, 2);
ScreenLeg.setRotationPoint(-1F, 11F, -1F);
ScreenLeg.setTextureSize(64, 32);
ScreenLeg.mirror = true;
setRotation(ScreenLeg, 0F, 0F, 0F);
Screen = new ModelRenderer(this, 33, 0);
Screen.addBox(0F, 0F, 0F, 10, 6, 1);
Screen.setRotationPoint(-5F, 8F, 1F);
Screen.setTextureSize(64, 32);
Screen.mirror = true;
setRotation(Screen, -0.5934119F, 0F, 0F);
ScreenLegPart = new ModelRenderer(this, 14, 1);
ScreenLegPart.addBox(0F, 0F, 0F, 2, 1, 1);
ScreenLegPart.setRotationPoint(-1F, 10F, 0F);
ScreenLegPart.setTextureSize(64, 32);
ScreenLegPart.mirror = true;
setRotation(ScreenLegPart, 0F, 0F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Base.render(f5);
InputBack1.render(f5);
InputBack2.render(f5);
InputBack3.render(f5);
InputBack4.render(f5);
InputBack5.render(f5);
InputBack6.render(f5);
InputBack7.render(f5);
ScreenLeg.render(f5);
Screen.render(f5);
ScreenLegPart.render(f5);
}
@Override
public void renderStatic(float size, TileEntity tile){
if(tile instanceof TileEntityAssemblyController) {
TileEntityAssemblyController te = (TileEntityAssemblyController)tile;
renderModel(size, te.sidesConnected, true, te.displayedText, te.hasProblem);
} else {
renderModel(size, new boolean[6], false, "", false);
}
}
public void renderModel(float size, boolean[] connectedSides, boolean shouldFacePlayer, String displayedText, boolean hasProblem){
Base.render(size);
GL11.glPushMatrix();
if(connectedSides[ForgeDirection.NORTH.ordinal()]) {
InputBack1.render(size);
InputBack2.render(size);
InputBack3.render(size);
InputBack4.render(size);
InputBack5.render(size);
InputBack6.render(size);
InputBack7.render(size);
}
GL11.glRotated(90, 0, 1, 0);
if(connectedSides[ForgeDirection.EAST.ordinal()]) {
InputBack1.render(size);
InputBack2.render(size);
InputBack3.render(size);
InputBack4.render(size);
InputBack5.render(size);
InputBack6.render(size);
InputBack7.render(size);
}
GL11.glRotated(90, 0, 1, 0);
if(connectedSides[ForgeDirection.SOUTH.ordinal()]) {
InputBack1.render(size);
InputBack2.render(size);
InputBack3.render(size);
InputBack4.render(size);
InputBack5.render(size);
InputBack6.render(size);
InputBack7.render(size);
}
GL11.glRotated(90, 0, 1, 0);
if(connectedSides[ForgeDirection.WEST.ordinal()]) {
InputBack1.render(size);
InputBack2.render(size);
InputBack3.render(size);
InputBack4.render(size);
InputBack5.render(size);
InputBack6.render(size);
InputBack7.render(size);
}
GL11.glPopMatrix();
if(shouldFacePlayer) GL11.glRotatef(180 + RenderManager.instance.playerViewY, 0.0F, 1.0F, 0.0F);
ScreenLeg.render(size);
Screen.render(size);
ScreenLegPart.render(size);
double textSize = 1 / 100D;
GL11.glTranslated(-0.25D, 0.53D, 0.04D);
GL11.glRotated(-34, 1, 0, 0);
GL11.glScaled(textSize, textSize, textSize);
GL11.glDisable(GL11.GL_LIGHTING);
Minecraft.getMinecraft().fontRenderer.drawString(displayedText, 1, 4, 0xFFFFFFFF);
if(hasProblem) GuiPneumaticContainerBase.drawTexture(Textures.GUI_PROBLEMS_TEXTURE, 28, 12);
GL11.glEnable(GL11.GL_LIGHTING);
}
private void setRotation(ModelRenderer model, float x, float y, float z){
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public ResourceLocation getModelTexture(TileEntity tile){
return Textures.MODEL_ASSEMBLY_CONTROLLER;
}
@Override
public boolean rotateModelBasedOnBlockMeta(){
return false;
}
@Override
public void renderDynamic(float size, TileEntity te, float partialTicks){
// TODO Auto-generated method stub
}
}