package org.myrobotlab.oculus.lwjgl.entities; import org.lwjgl.util.vector.Vector3f; import org.myrobotlab.oculus.lwjgl.models.TexturedModel; public class Entity { private TexturedModel model; public Entity(TexturedModel model, Vector3f position, float rotX, float rotY, float rotZ, float scale) { super(); this.model = model; this.position = position; this.rotX = rotX; this.rotY = rotY; this.rotZ = rotZ; this.scale = scale; } private Vector3f position; private float rotX, rotY, rotZ; private float scale; public void increasePosition(float dx, float dy, float dz) { this.position.x += dx; this.position.y += dy; this.position.z += dz; } public void increaseRotation(float dx, float dy, float dz) { this.rotX += dx; this.rotY += dy; this.rotZ += dz; } public TexturedModel getModel() { return model; } public void setModel(TexturedModel model) { this.model = model; } public Vector3f getPosition() { return position; } public void setPosition(Vector3f position) { this.position = position; } public float getRotX() { return rotX; } public void setRotX(float rotX) { this.rotX = rotX; } public float getRotY() { return rotY; } public void setRotY(float rotY) { this.rotY = rotY; } public float getRotZ() { return rotZ; } public void setRotZ(float rotZ) { this.rotZ = rotZ; } public float getScale() { return scale; } public void setScale(float scale) { this.scale = scale; } }