/* * Simbad - Robot Simulator Copyright (C) 2004 Louis Hugues * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place, Suite 330, Boston, MA 02111-1307 USA * * ----------------------------------------------------------------------------- * $Author: sioulseuguh $ * $Date: 2005/03/17 17:55:54 $ * $Source: /cvsroot/simbad/src/simbad/demo/BlinkingLampDemo.java,v $ */ package org.myrobotlab.mapper.demo; import javax.vecmath.Vector3d; import javax.vecmath.Vector3f; import org.myrobotlab.mapper.sim.Agent; import org.myrobotlab.mapper.sim.Arch; import org.myrobotlab.mapper.sim.Box; import org.myrobotlab.mapper.sim.LampActuator; import org.myrobotlab.mapper.sim.RangeSensorBelt; import org.myrobotlab.mapper.sim.RobotFactory; import org.myrobotlab.mapper.sim.Wall; /** * A Lamp actuator demo. The lamp blinks when the robot is approaching an * obstacle. The lamp is on when the robot is avoiding an obstacle. The demo * also demonstrates the use of quadrants reading for sonar belt. */ public class BlinkingLampDemo extends Demo { public class Robot extends Agent { RangeSensorBelt sonars; LampActuator lamp; public Robot(Vector3d position, String name) { super(position, name); sonars = RobotFactory.addSonarBeltSensor(this, 6); lamp = RobotFactory.addLamp(this); } /** Initialize Agent's Behavior */ @Override public void initBehavior() { } /** Perform one step of Agent's Behavior */ @Override public void performBehavior() { // turn lamp On or Off depending on sonars lamp.setBlink(false); lamp.setOn(false); if (sonars.oneHasHit()) { lamp.setBlink(true); // reads the three front quadrants double left = sonars.getFrontLeftQuadrantMeasurement(); double right = sonars.getFrontRightQuadrantMeasurement(); double front = sonars.getFrontQuadrantMeasurement(); // if obstacle near if ((front < 1) || (left < 1) || (right < 1)) { lamp.setBlink(false); lamp.setOn(true); if (left < right) setRotationalVelocity(-1); else setRotationalVelocity(1); setTranslationalVelocity(0.1); } else { setRotationalVelocity(0); setTranslationalVelocity(0.3); } } else if (collisionDetected()) { lamp.setOn(true); } else { setTranslationalVelocity(0.8); setRotationalVelocity(0); } } } public BlinkingLampDemo() { Wall w1 = new Wall(new Vector3d(9, 0, 0), 19, 1, this); w1.rotate90(1); add(w1); Wall w2 = new Wall(new Vector3d(-9, 0, 0), 19, 2, this); w2.rotate90(1); add(w2); Wall w3 = new Wall(new Vector3d(0, 0, 9), 19, 1, this); add(w3); Wall w4 = new Wall(new Vector3d(0, 0, -9), 19, 2, this); add(w4); Box b1 = new Box(new Vector3d(-3, 0, -3), new Vector3f(1, 1, 2), this); add(b1); Arch a1 = new Arch(new Vector3d(3, 0, -3), this); add(a1); // add(new Robot(new Vector3d(-3, 0, 4), "blinker")); add(new Robot(new Vector3d(0, 0, 4), "blinker")); add(new Robot(new Vector3d(3, 0, 4), "blinker")); } }