package minestrapteam.mods.minestrappolation.world;
import minestrapteam.mods.minestrappolation.block.BlockMoss;
import minestrapteam.mods.minestrappolation.lib.MBlocks;
import net.minecraft.block.Block;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
import java.util.Random;
public class WorldGenMoss extends WorldGenerator
{
@Override
public boolean generate(World worldIn, Random rand, BlockPos pos)
{
Block block;
do
{
block = worldIn.getBlockState(pos).getBlock();
if (!block.isLeaves(worldIn, pos) && !block.isLeaves(worldIn, pos))
break;
pos = pos.down();
}
while (pos.getY() > 0);
for (int i = 0; i < 40; ++i)
{
BlockPos blockpos1 = pos.add(rand.nextInt(8) - rand.nextInt(8), rand.nextInt(4) - rand.nextInt(4),
rand.nextInt(8) - rand.nextInt(8));
if (worldIn.isAirBlock(blockpos1) && ((BlockMoss) MBlocks.moss)
.canBlockStay(worldIn, blockpos1, MBlocks.moss.getDefaultState()))
{
worldIn.setBlockState(blockpos1, MBlocks.moss.getDefaultState(), 2);
}
}
return true;
}
}