package minestrapteam.mods.minestrappolation.block.machines;
import minestrapteam.mods.minestrappolation.Minestrappolation;
import minestrapteam.mods.minestrappolation.block.BlockDirectional;
import minestrapteam.mods.minestrappolation.handlers.MGuiHandler;
import minestrapteam.mods.minestrappolation.lib.MAchievements;
import minestrapteam.mods.minestrappolation.lib.MBlocks;
import minestrapteam.mods.minestrappolation.tileentity.TileEntitySplitter;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockSplitter extends BlockDirectional
{
private static boolean keepInventory = false;
public final boolean isBurning = false;
public boolean isActive = false;
public BlockSplitter(boolean active)
{
super(Material.rock);
this.isActive = active;
if (active)
{
this.setLightLevel(1F);
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.05F, 1.45F, 1.05F);
}
}
@Override
public TileEntity createNewTileEntity(World world, int metadata)
{
return new TileEntitySplitter();
}
public static void setState(boolean active, World worldIn, BlockPos pos)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
TileEntity tileentity = worldIn.getTileEntity(pos);
keepInventory = true;
if (active)
{
worldIn.setBlockState(pos, MBlocks.splitter_active.getDefaultState()
.withProperty(FACING, iblockstate.getValue(FACING)), 3);
worldIn.setBlockState(pos, MBlocks.splitter_active.getDefaultState()
.withProperty(FACING, iblockstate.getValue(FACING)), 3);
}
else
{
worldIn.setBlockState(pos,
MBlocks.splitter.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)),
3);
worldIn.setBlockState(pos,
MBlocks.splitter.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)),
3);
}
keepInventory = false;
if (tileentity != null)
{
tileentity.validate();
worldIn.setTileEntity(pos, tileentity);
}
}
@Override
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
{
if (!keepInventory)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntitySplitter)
{
InventoryHelper.dropInventoryItems(worldIn, pos, (TileEntitySplitter) tileentity);
worldIn.updateComparatorOutputLevel(pos, this);
}
}
super.breakBlock(worldIn, pos, state);
}
@Override
@SideOnly(Side.CLIENT)
public EnumWorldBlockLayer getBlockLayer()
{
return EnumWorldBlockLayer.SOLID;
}
@Override
public boolean isOpaqueCube()
{
return false;
}
@Override
public boolean isFullCube()
{
return false;
}
@Override
public int getRenderType()
{
return 3;
}
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (worldIn.isRemote)
return true;
playerIn
.openGui(Minestrappolation.instance, MGuiHandler.GUIID_MELTER, worldIn, pos.getX(), pos.getY(), pos.getZ());
playerIn.addStat(MAchievements.splitter, 1);
return true;
}
@Override
public ItemStack getPickBlock(MovingObjectPosition target, World world, BlockPos pos, EntityPlayer player)
{
return new ItemStack(MBlocks.splitter);
}
@Override
public boolean hasComparatorInputOverride()
{
return true;
}
@Override
public int getComparatorInputOverride(World worldIn, BlockPos pos)
{
return Container.calcRedstone(worldIn.getTileEntity(pos));
}
}