package minestrapteam.mods.minestrappolation.world;
import minestrapteam.mods.minestrappolation.lib.MBlocks;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
import java.util.Random;
public class WorldGenBoulder extends WorldGenerator
{
public int boulderChance;
public Block boulderBlock;
@Override
public boolean generate(World worldIn, Random rand, BlockPos pos)
{
BlockPos randPos = pos.add(rand.nextInt(8) - rand.nextInt(8), rand.nextInt(4) - rand.nextInt(4),
rand.nextInt(8) - rand.nextInt(8));
BlockPos down = randPos.offset(EnumFacing.DOWN);
if (worldIn.isAirBlock(randPos) && (worldIn.getBlockState(down).getBlock() == Blocks.grass
|| worldIn.getBlockState(down).getBlock() == Blocks.stone))
{
this.boulderChance = rand.nextInt(5);
if (this.boulderChance == 1)
this.boulderBlock = MBlocks.coldstone_boulder;
else if (this.boulderChance == 2)
this.boulderBlock = MBlocks.red_rock_boulder;
else if (this.boulderChance == 3)
this.boulderBlock = MBlocks.icestone_boulder;
else if (this.boulderChance == 4)
this.boulderBlock = MBlocks.oceanstone_boulder;
else
this.boulderBlock = MBlocks.stone_boulder;
worldIn.setBlockState(randPos, this.boulderBlock.getDefaultState(), 2);
for (int i = 0; i < 64; i++)
{
randPos = pos.add(rand.nextInt(8) - rand.nextInt(8), rand.nextInt(4) - rand.nextInt(4),
rand.nextInt(8) - rand.nextInt(8));
if (worldIn.isAirBlock(randPos) && (worldIn.getBlockState(down).getBlock() == Blocks.grass
|| worldIn.getBlockState(down).getBlock() == Blocks.stone
|| worldIn.getBlockState(down).getBlock()
== MBlocks.lichen_permafrost))
{
worldIn.setBlockState(randPos, this.boulderBlock.getDefaultState(), 2);
}
}
}
return true;
}
}