package minestrapteam.mods.minestrappolation.block;
import minestrapteam.mods.minestrappolation.Minestrappolation;
import minestrapteam.mods.minestrappolation.lib.MBlocks;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFenceGate;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import java.util.List;
public class MBlockWall extends Block
{
public static final PropertyBool UP = PropertyBool.create("up");
public static final PropertyBool NORTH = PropertyBool.create("north");
public static final PropertyBool EAST = PropertyBool.create("east");
public static final PropertyBool SOUTH = PropertyBool.create("south");
public static final PropertyBool WEST = PropertyBool.create("west");
public Block modelBlock;
public MBlockWall(Block modelBlock, float hardness, float resistance)
{
super(modelBlock.getMaterial());
this.setDefaultState(this.blockState.getBaseState().withProperty(UP, Boolean.valueOf(false))
.withProperty(NORTH, Boolean.valueOf(false))
.withProperty(EAST, Boolean.valueOf(false))
.withProperty(SOUTH, Boolean.valueOf(false))
.withProperty(WEST, Boolean.valueOf(false)));
this.setHardness(hardness);
this.setResistance(resistance / 3.0F);
this.modelBlock = modelBlock;
this.setStepSound(modelBlock.stepSound);
this.setCreativeTab(Minestrappolation.tabMDecor);
}
@Override
public boolean isFullCube()
{
return false;
}
@Override
public boolean isPassable(IBlockAccess worldIn, BlockPos pos)
{
return false;
}
@Override
public boolean isOpaqueCube()
{
return false;
}
@Override
public void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos)
{
boolean flag = this.canConnectTo(worldIn, pos.north());
boolean flag1 = this.canConnectTo(worldIn, pos.south());
boolean flag2 = this.canConnectTo(worldIn, pos.west());
boolean flag3 = this.canConnectTo(worldIn, pos.east());
float f = 0.25F;
float f1 = 0.75F;
float f2 = 0.25F;
float f3 = 0.75F;
float f4 = 1.0F;
if (flag)
{
f2 = 0.0F;
}
if (flag1)
{
f3 = 1.0F;
}
if (flag2)
{
f = 0.0F;
}
if (flag3)
{
f1 = 1.0F;
}
if (flag && flag1 && !flag2 && !flag3)
{
f4 = 0.8125F;
f = 0.3125F;
f1 = 0.6875F;
}
else if (!flag && !flag1 && flag2 && flag3)
{
f4 = 0.8125F;
f2 = 0.3125F;
f3 = 0.6875F;
}
this.setBlockBounds(f, 0.0F, f2, f1, f4, f3);
}
@Override
public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
{
this.setBlockBoundsBasedOnState(worldIn, pos);
this.maxY = 1.5D;
return super.getCollisionBoundingBox(worldIn, pos, state);
}
public boolean canConnectTo(IBlockAccess worldIn, BlockPos pos)
{
Block block = worldIn.getBlockState(pos).getBlock();
if ((this == MBlocks.red_rock_wall && block == MBlocks.red_rock_wall_mossy) || (this
== MBlocks.red_rock_wall_mossy
&& block
== MBlocks.red_rock_wall)
|| (this == MBlocks.coldstone_wall && block == MBlocks.coldstone_wall_mossy) || (this
== MBlocks.coldstone_wall_mossy
&& block
== MBlocks.coldstone_wall)
|| (this == MBlocks.icestone_wall && block == MBlocks.icestone_wall_mossy) || (this
== MBlocks.icestone_wall_mossy
&& block
== MBlocks.icestone_wall)
|| (this == MBlocks.oceanstone_wall && block == MBlocks.oceanstone_wall_mossy) || (this
== MBlocks.oceanstone_wall_mossy
&& block
== MBlocks.oceanstone_wall))
return true;
else
return block != Blocks.barrier && (!(block != this && !(block instanceof BlockFenceGate)) || ((block
.getMaterial()
.isOpaque()
&& block
.isFullCube())
&& block
.getMaterial()
!= Material.gourd));
}
/**
* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
*/
@Override
@SideOnly(Side.CLIENT)
public void getSubBlocks(Item itemIn, CreativeTabs tab, List list)
{
list.add(new ItemStack(itemIn, 1, 0));
}
/**
* Get the damage value that this Block should drop
*/
@Override
public int damageDropped(IBlockState state)
{
return 0;
}
@Override
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
{
return side != EnumFacing.DOWN || super.shouldSideBeRendered(worldIn, pos, side);
}
/**
* Convert the given metadata into a BlockState for this Block
*/
@Override
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState();
}
/**
* Convert the BlockState into the correct metadata value
*/
@Override
public int getMetaFromState(IBlockState state)
{
return 0;
}
/**
* Get the actual Block state of this Block at the given position. This applies properties not visible in the
* metadata, such as fence connections.
*/
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
return state.withProperty(UP, Boolean.valueOf(!worldIn.isAirBlock(pos.up())))
.withProperty(NORTH, Boolean.valueOf(this.canConnectTo(worldIn, pos.north())))
.withProperty(EAST, Boolean.valueOf(this.canConnectTo(worldIn, pos.east())))
.withProperty(SOUTH, Boolean.valueOf(this.canConnectTo(worldIn, pos.south())))
.withProperty(WEST, Boolean.valueOf(this.canConnectTo(worldIn, pos.west())));
}
@Override
protected BlockState createBlockState()
{
return new BlockState(this, UP, NORTH, EAST, WEST, SOUTH);
}
}