package minestrapteam.mods.minestrappolation.block; import minestrapteam.mods.minestrappolation.lib.MBlocks; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.block.properties.PropertyInteger; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumWorldBlockLayer; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import java.util.Random; public class BlockHourglass extends MBlock { public static final PropertyInteger FILL_LEVEL = PropertyInteger.create("level", 0, 15); public boolean isFilled = false; public boolean emitsPower; public boolean infiniteCycle = false; public int tickRate = 1; //Only used by continnium boolean reverse = false; public BlockHourglass(Material materialIn, MapColor mapColorIn, boolean filled, boolean power, boolean cycle, int tickRate) { super(materialIn, mapColorIn); this.setDefaultState(this.blockState.getBaseState().withProperty(FILL_LEVEL, 0)); this.isFilled = filled; this.infiniteCycle = cycle; this.emitsPower = power; this.tickRate = tickRate; } @Override public void onBlockAdded(World world, BlockPos pos, IBlockState state) { if (this.isFilled) this.updateTick(world, pos, state, world.rand); } @Override public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state) { this.setBlockBounds(0.1875F, 0.0F, 0.1875F, 0.8125F, 1.0F, 0.8125F); return super.getCollisionBoundingBox(worldIn, pos, state); } @Override @SideOnly(Side.CLIENT) public AxisAlignedBB getSelectedBoundingBox(World worldIn, BlockPos pos) { this.setBlockBounds(0.1875F, 0.0F, 0.1875F, 0.8125F, 1.0F, 0.8125F); return super.getSelectedBoundingBox(worldIn, pos); } @Override public int getRenderType() { return 3; } @Override public boolean isOpaqueCube() { return false; } @Override public boolean isFullCube() { return false; } @Override public boolean isPassable(IBlockAccess worldIn, BlockPos pos) { return false; } @Override @SideOnly(Side.CLIENT) public boolean shouldSideBeRendered(IBlockAccess worldIn, BlockPos pos, EnumFacing side) { return true; } @Override public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { return worldIn.isSideSolid(pos.offset(EnumFacing.DOWN), EnumFacing.UP, true); } protected boolean canBlockStay(World worldIn, BlockPos pos, EnumFacing facing) { return worldIn.isSideSolid(pos.offset(facing), facing.getOpposite(), true) || worldIn.getBlockState(pos.offset(EnumFacing.UP)) == MBlocks.rope.getDefaultState(); } @Override public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { super.breakBlock(worldIn, pos, state); } @Override public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player) { super.onBlockHarvested(worldIn, pos, state, player); } @Override public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(FILL_LEVEL, meta); } @Override public int getMetaFromState(IBlockState state) { return state.getValue(FILL_LEVEL); } @Override protected BlockState createBlockState() { return new BlockState(this, FILL_LEVEL); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ) { System.out.println(state.getValue(FILL_LEVEL).intValue()); if (!worldIn.isRemote) { if (this.isFilled) { worldIn.setBlockState(pos, state.withProperty(FILL_LEVEL, 15 - state.getValue(FILL_LEVEL)), 2); worldIn.notifyNeighborsOfStateChange(pos, this); } return true; } return false; } @Override public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { worldIn.scheduleUpdate(pos, this, 20 * this.tickRate); int level = state.getValue(FILL_LEVEL); this.isFilled = true; if (level < 15 && !this.infiniteCycle) { worldIn.setBlockState(pos, state.withProperty(FILL_LEVEL, level + 1), 2); worldIn.notifyNeighborsOfStateChange(pos, this); } else if (this.infiniteCycle) { if (level < 15 && !this.reverse) { worldIn.setBlockState(pos, state.withProperty(FILL_LEVEL, level + 1), 2); worldIn.notifyNeighborsOfStateChange(pos, this); } else { this.reverse = true; } if (this.reverse) { if (level == 0) { this.reverse = false; } else { worldIn.setBlockState(pos, state.withProperty(FILL_LEVEL, level - 1), 2); worldIn.notifyNeighborsOfStateChange(pos, this); } } } } @Override public boolean hasComparatorInputOverride() { return !this.emitsPower; } @Override public int getComparatorInputOverride(World worldIn, BlockPos pos) { return worldIn.getBlockState(pos).getValue(FILL_LEVEL); } @Override public int getWeakPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side) { return this.emitsPower ? state.getValue(FILL_LEVEL) : 0; } @Override @SideOnly(Side.CLIENT) public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.CUTOUT; } }