package minestrapteam.mods.minestrappolation.client.particle;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.particle.IParticleFactory;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class EntityWillOWispFX extends EntityFX
{
//Work in progress, but scrapped since I have no idea how to add a texture to it. If you can figure out how to fix this, that'd be ideal, since having actual purple flame particles would look a lot nicer than just using Enderman particles like we are now.
/**
* the scale of the flame FX
*/
private float flameScale;
protected EntityWillOWispFX(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn)
{
super(worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, zSpeedIn);
this.motionX = this.motionX * 0.009999999776482582D + xSpeedIn;
this.motionY = this.motionY * 0.009999999776482582D + ySpeedIn;
this.motionZ = this.motionZ * 0.009999999776482582D + zSpeedIn;
double d6 = xCoordIn + (double) ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
d6 = yCoordIn + (double) ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
d6 = zCoordIn + (double) ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
this.flameScale = this.particleScale;
this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
this.particleMaxAge = (int) (8.0D / (Math.random() * 0.8D + 0.2D)) + 4;
this.noClip = true;
this.setParticleTextureIndex(48);
}
/**
* Renders the particle
*
* @param worldRendererIn
* The WorldRenderer instance
*/
@Override
public void renderParticle(WorldRenderer worldRendererIn, Entity entityIn, float partialTicks, float p_180434_4_, float p_180434_5_, float p_180434_6_, float p_180434_7_, float p_180434_8_)
{
float f6 = ((float) this.particleAge + partialTicks) / (float) this.particleMaxAge;
this.particleScale = this.flameScale * (1.0F - f6 * f6 * 0.5F);
super
.renderParticle(worldRendererIn, entityIn, partialTicks, p_180434_4_, p_180434_5_, p_180434_6_, p_180434_7_,
p_180434_8_);
}
@Override
public int getBrightnessForRender(float partialTicks)
{
float f1 = ((float) this.particleAge + partialTicks) / (float) this.particleMaxAge;
f1 = MathHelper.clamp_float(f1, 0.0F, 1.0F);
int i = super.getBrightnessForRender(partialTicks);
int j = i & 255;
int k = i >> 16 & 255;
j += (int) (f1 * 15.0F * 16.0F);
if (j > 240)
{
j = 240;
}
return j | k << 16;
}
/**
* Gets how bright this entity is.
*/
@Override
public float getBrightness(float partialTicks)
{
float f1 = ((float) this.particleAge + partialTicks) / (float) this.particleMaxAge;
f1 = MathHelper.clamp_float(f1, 0.0F, 1.0F);
float f2 = super.getBrightness(partialTicks);
return f2 * f1 + (1.0F - f1);
}
/**
* Called to update the entity's position/logic.
*/
@Override
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setDead();
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9599999785423279D;
this.motionY *= 0.9599999785423279D;
this.motionZ *= 0.9599999785423279D;
if (this.onGround)
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
}
@SideOnly(Side.CLIENT)
public static class Factory implements IParticleFactory
{
@Override
public EntityFX getEntityFX(int particleID, World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, int... p_178902_15_)
{
return new EntityWillOWispFX(worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, zSpeedIn);
}
}
}