package minestrapteam.mods.minestrappolation.client.particle; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.particle.IParticleFactory; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class EntityWillOWispFX extends EntityFX { //Work in progress, but scrapped since I have no idea how to add a texture to it. If you can figure out how to fix this, that'd be ideal, since having actual purple flame particles would look a lot nicer than just using Enderman particles like we are now. /** * the scale of the flame FX */ private float flameScale; protected EntityWillOWispFX(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn) { super(worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, zSpeedIn); this.motionX = this.motionX * 0.009999999776482582D + xSpeedIn; this.motionY = this.motionY * 0.009999999776482582D + ySpeedIn; this.motionZ = this.motionZ * 0.009999999776482582D + zSpeedIn; double d6 = xCoordIn + (double) ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F); d6 = yCoordIn + (double) ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F); d6 = zCoordIn + (double) ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F); this.flameScale = this.particleScale; this.particleRed = this.particleGreen = this.particleBlue = 1.0F; this.particleMaxAge = (int) (8.0D / (Math.random() * 0.8D + 0.2D)) + 4; this.noClip = true; this.setParticleTextureIndex(48); } /** * Renders the particle * * @param worldRendererIn * The WorldRenderer instance */ @Override public void renderParticle(WorldRenderer worldRendererIn, Entity entityIn, float partialTicks, float p_180434_4_, float p_180434_5_, float p_180434_6_, float p_180434_7_, float p_180434_8_) { float f6 = ((float) this.particleAge + partialTicks) / (float) this.particleMaxAge; this.particleScale = this.flameScale * (1.0F - f6 * f6 * 0.5F); super .renderParticle(worldRendererIn, entityIn, partialTicks, p_180434_4_, p_180434_5_, p_180434_6_, p_180434_7_, p_180434_8_); } @Override public int getBrightnessForRender(float partialTicks) { float f1 = ((float) this.particleAge + partialTicks) / (float) this.particleMaxAge; f1 = MathHelper.clamp_float(f1, 0.0F, 1.0F); int i = super.getBrightnessForRender(partialTicks); int j = i & 255; int k = i >> 16 & 255; j += (int) (f1 * 15.0F * 16.0F); if (j > 240) { j = 240; } return j | k << 16; } /** * Gets how bright this entity is. */ @Override public float getBrightness(float partialTicks) { float f1 = ((float) this.particleAge + partialTicks) / (float) this.particleMaxAge; f1 = MathHelper.clamp_float(f1, 0.0F, 1.0F); float f2 = super.getBrightness(partialTicks); return f2 * f1 + (1.0F - f1); } /** * Called to update the entity's position/logic. */ @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.9599999785423279D; this.motionY *= 0.9599999785423279D; this.motionZ *= 0.9599999785423279D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } @SideOnly(Side.CLIENT) public static class Factory implements IParticleFactory { @Override public EntityFX getEntityFX(int particleID, World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, int... p_178902_15_) { return new EntityWillOWispFX(worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, zSpeedIn); } } }