package com.team.futurecraft.tileentity;
import com.team.futurecraft.block.BlockAlloyFurnace;
import com.team.futurecraft.inventory.ContainerAlloyFurnace;
import com.team.futurecraft.recipe.AlloyRecipe;
import com.team.futurecraft.recipe.AlloyRegistry;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.inventory.SlotFurnaceFuel;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemTool;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.server.gui.IUpdatePlayerListBox;
import net.minecraft.tileentity.TileEntityLockable;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class TileEntityAlloyFurnace extends TileEntityLockable implements IUpdatePlayerListBox, ISidedInventory {
// slot indexes used for automation (which currently doesnt work...)
private static final int[] slotsTop = new int[] {2};
private static final int[] slotsBottom = new int[] {3};
private static final int[] slotsSides = new int[] {0, 1};
/** The ItemStacks that hold the items currently being used in the furnace */
private ItemStack[] furnaceItemStacks = new ItemStack[4];
/** The number of ticks that the furnace will keep burning */
private int furnaceBurnTime;
/** The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for */
private int currentItemBurnTime;
/** The number of ticks that the item has been cooking */
private int cookTime;
private String furnaceCustomName;
/**
* Returns the number of slots in the inventory.
*/
public int getSizeInventory() {
return this.furnaceItemStacks.length;
}
/**
* Returns the stack in slot i
*/
public ItemStack getStackInSlot(int index) {
return this.furnaceItemStacks[index];
}
/**
* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
* new stack.
*/
public ItemStack decrStackSize(int index, int count) {
if (this.furnaceItemStacks[index] != null) {
ItemStack itemstack;
if (this.furnaceItemStacks[index].stackSize <= count) {
itemstack = this.furnaceItemStacks[index];
this.furnaceItemStacks[index] = null;
return itemstack;
}
else {
itemstack = this.furnaceItemStacks[index].splitStack(count);
if (this.furnaceItemStacks[index].stackSize == 0) {
this.furnaceItemStacks[index] = null;
}
return itemstack;
}
}
else {
return null;
}
}
/**
* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
* like when you close a workbench GUI.
*/
public ItemStack getStackInSlotOnClosing(int index) {
if (this.furnaceItemStacks[index] != null) {
ItemStack itemstack = this.furnaceItemStacks[index];
this.furnaceItemStacks[index] = null;
return itemstack;
}
else {
return null;
}
}
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents(int index, ItemStack stack) {
boolean flag = stack != null && stack.isItemEqual(this.furnaceItemStacks[index]) && ItemStack.areItemStackTagsEqual(stack, this.furnaceItemStacks[index]);
this.furnaceItemStacks[index] = stack;
if (stack != null && stack.stackSize > this.getInventoryStackLimit()) {
stack.stackSize = this.getInventoryStackLimit();
}
if (index == 0 && !flag) {
this.cookTime = 0;
this.markDirty();
}
}
/**
* Gets the name of this command sender (usually username, but possibly "Rcon")
*/
public String getName() {
return this.hasCustomName() ? this.furnaceCustomName : "container.furnace";
}
/**
* Returns true if this thing is named
*/
public boolean hasCustomName() {
return this.furnaceCustomName != null && this.furnaceCustomName.length() > 0;
}
public void setCustomInventoryName(String name) {
this.furnaceCustomName = name;
}
/**
* Writes data about this TileEntity to an NBT tag for world saving.
*/
public void readFromNBT(NBTTagCompound compound) {
super.readFromNBT(compound);
NBTTagList nbttaglist = compound.getTagList("Items", 10);
this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];
for (int i = 0; i < nbttaglist.tagCount(); ++i) {
NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
byte slot = nbttagcompound1.getByte("Slot");
if (slot >= 0 && slot < this.furnaceItemStacks.length) {
this.furnaceItemStacks[slot] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
}
}
this.furnaceBurnTime = compound.getShort("BurnTime");
this.cookTime = compound.getShort("CookTime");
this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[2]);
if (compound.hasKey("CustomName", 8)) {
this.furnaceCustomName = compound.getString("CustomName");
}
}
/**
* Reads data about this TileEntity to an NBT tag for world loading.
*/
public void writeToNBT(NBTTagCompound compound) {
super.writeToNBT(compound);
compound.setShort("BurnTime", (short)this.furnaceBurnTime);
compound.setShort("CookTime", (short)this.cookTime);
NBTTagList nbttaglist = new NBTTagList();
for (int i = 0; i < this.furnaceItemStacks.length; ++i) {
if (this.furnaceItemStacks[i] != null) {
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.setByte("Slot", (byte)i);
this.furnaceItemStacks[i].writeToNBT(nbttagcompound1);
nbttaglist.appendTag(nbttagcompound1);
}
}
compound.setTag("Items", nbttaglist);
if (this.hasCustomName()) {
compound.setString("CustomName", this.furnaceCustomName);
}
}
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
* this more of a set than a get?*
*/
public int getInventoryStackLimit() {
return 64;
}
/**
* Furnace isBurning
*/
public boolean isBurning() {
return this.furnaceBurnTime > 0;
}
@SideOnly(Side.CLIENT)
public static boolean isBurning(IInventory inventory) {
return inventory.getField(0) > 0;
}
/**
* Updates the TileEntity and basically does all the logic.
*/
public void update() {
boolean flag = this.furnaceBurnTime > 0;
boolean flag1 = false;
if (this.furnaceBurnTime > 0) {
--this.furnaceBurnTime;
}
if (!this.worldObj.isRemote) {
if (this.furnaceBurnTime != 0 || this.furnaceItemStacks[2] != null && this.furnaceItemStacks[0] != null) {
if (this.furnaceBurnTime == 0 && this.canSmelt()) {
this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[2]);
if (this.furnaceBurnTime > 0) {
flag1 = true;
if (this.furnaceItemStacks[2] != null) {
--this.furnaceItemStacks[2].stackSize;
if (this.furnaceItemStacks[2].stackSize == 0) {
this.furnaceItemStacks[2] = furnaceItemStacks[2].getItem().getContainerItem(furnaceItemStacks[2]);
}
}
}
}
if (this.isBurning() && this.canSmelt()) {
++this.cookTime;
if (this.cookTime == 200) {
this.cookTime = 0;
this.smeltItem();
flag1 = true;
}
}
else {
this.cookTime = 0;
}
}
if (flag != this.furnaceBurnTime > 0) {
flag1 = true;
BlockAlloyFurnace.setState(this.furnaceBurnTime > 0, this.worldObj, this.pos);
}
}
if (flag1) {
this.markDirty();
}
}
/**
* Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.
*/
private boolean canSmelt() {
if (this.furnaceItemStacks[0] == null) return false;
if (this.furnaceItemStacks[1] == null) return false;
AlloyRecipe recipe = AlloyRegistry.getRecipeFromItems(this.furnaceItemStacks[0], this.furnaceItemStacks[1]);
if (recipe == null) return false;
if (this.furnaceItemStacks[3] == null) return true;
ItemStack itemstack = recipe.getOutput();
if (!this.furnaceItemStacks[3].isItemEqual(itemstack)) return false;
int result = furnaceItemStacks[3].stackSize + itemstack.stackSize;
return result <= getInventoryStackLimit() && result <= this.furnaceItemStacks[3].getMaxStackSize();
}
/**
* Smelt the two items together and produce the result from the alloy registry.
*/
public void smeltItem() {
if (this.canSmelt()) {
ItemStack itemstack = AlloyRegistry.getRecipeFromItems(this.furnaceItemStacks[0], this.furnaceItemStacks[1]).getOutput();
if (this.furnaceItemStacks[0].stackSize == 1) this.furnaceItemStacks[0] = null;
else this.furnaceItemStacks[0].stackSize--;
if (this.furnaceItemStacks[1].stackSize == 1) this.furnaceItemStacks[1] = null;
else this.furnaceItemStacks[1].stackSize--;
if (this.furnaceItemStacks[3] != null)
if (this.furnaceItemStacks[3].getItem() == itemstack.getItem() && this.furnaceItemStacks[3].getItemDamage() == itemstack.getItemDamage())
this.furnaceItemStacks[3].stackSize++;
else this.furnaceItemStacks[3] = itemstack;
}
}
/**
* Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
* fuel
*/
public static int getItemBurnTime(ItemStack stack) {
if (stack == null) {
return 0;
}
else {
Item item = stack.getItem();
if (item instanceof ItemBlock && Block.getBlockFromItem(item) != Blocks.air) {
Block block = Block.getBlockFromItem(item);
if (block == Blocks.wooden_slab) {
return 150;
}
if (block.getMaterial() == Material.wood) {
return 300;
}
if (block == Blocks.coal_block) {
return 16000;
}
}
if (item instanceof ItemTool && ((ItemTool)item).getToolMaterialName().equals("WOOD")) return 200;
if (item instanceof ItemSword && ((ItemSword)item).getToolMaterialName().equals("WOOD")) return 200;
if (item instanceof ItemHoe && ((ItemHoe)item).getMaterialName().equals("WOOD")) return 200;
if (item == Items.stick) return 100;
if (item == Items.coal) return 1600;
if (item == Items.lava_bucket) return 20000;
if (item == Item.getItemFromBlock(Blocks.sapling)) return 100;
if (item == Items.blaze_rod) return 2400;
return net.minecraftforge.fml.common.registry.GameRegistry.getFuelValue(stack);
}
}
/**
* Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
* fuel
*/
public static boolean isItemFuel(ItemStack stack) {
return getItemBurnTime(stack) > 0;
}
public boolean isUseableByPlayer(EntityPlayer player) {
return this.worldObj.getTileEntity(this.pos) != this ? false : player.getDistanceSq((double)this.pos.getX() + 0.5D, (double)this.pos.getY() + 0.5D, (double)this.pos.getZ() + 0.5D) <= 64.0D;
}
public void openInventory(EntityPlayer player) {}
public void closeInventory(EntityPlayer player) {}
/**
* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
*/
public boolean isItemValidForSlot(int index, ItemStack stack) {
return index == 2 ? false : (index != 1 ? true : isItemFuel(stack) || SlotFurnaceFuel.isBucket(stack));
}
public int[] getSlotsForFace(EnumFacing side) {
return side == EnumFacing.DOWN ? slotsBottom : (side == EnumFacing.UP ? slotsTop : slotsSides);
}
/**
* Returns true if automation can insert the given item in the given slot from the given side. Args: slot, item,
* side
*/
public boolean canInsertItem(int index, ItemStack itemStackIn, EnumFacing direction) {
return this.isItemValidForSlot(index, itemStackIn);
}
/**
* Returns true if automation can extract the given item in the given slot from the given side. Args: slot, item,
* side
*/
public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction) {
if (direction == EnumFacing.DOWN && index == 1) {
Item item = stack.getItem();
if (item != Items.water_bucket && item != Items.bucket) {
return false;
}
}
return true;
}
public String getGuiID() {
return "";
}
public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn) {
return new ContainerAlloyFurnace(playerInventory, this);
}
public int getField(int id) {
switch (id) {
case 0: return this.furnaceBurnTime;
case 1: return this.currentItemBurnTime;
case 2: return this.cookTime;
default: return 0;
}
}
public void setField(int id, int value) {
switch (id) {
case 0: this.furnaceBurnTime = value;
case 1: this.currentItemBurnTime = value;
case 2: this.cookTime = value;
}
}
public int getFieldCount() {
return 4;
}
public void clear() {
for (int i = 0; i < this.furnaceItemStacks.length; ++i) {
this.furnaceItemStacks[i] = null;
}
}
}