package com.team.futurecraft;
import com.team.futurecraft.block.BlockAlloyFurnace;
import com.team.futurecraft.block.BlockBattery;
import com.team.futurecraft.block.BlockBatteryNew;
import com.team.futurecraft.block.BlockDirtyIce;
import com.team.futurecraft.block.BlockGenerator;
import com.team.futurecraft.block.BlockMovingSidewalk;
import com.team.futurecraft.block.BlockPlanetStone;
import com.team.futurecraft.block.BlockPlanetTurf;
import com.team.futurecraft.block.BlockRocketCore;
import com.team.futurecraft.block.BlockSimpleOre;
import com.team.futurecraft.block.BlockWire;
import com.team.futurecraft.block.SimpleBlock;
/**
* This class holds all the Block types for the mod.
* A block type should be instantiated in StartupCommon and then registered.
* Whenever referencing a block for use such as setting a block, reference it here.
* It is also handy to name the actual type of the block such as SimpleBlock instead of just Block.
*
* @author Joseph
*
*/
public class BlockList {
//metal blocks
public static SimpleBlock steel_plating;
public static SimpleBlock steel_vent;
//earth ores
public static BlockSimpleOre malachite;
public static BlockSimpleOre cassiterite;
public static BlockSimpleOre bauxite;
//selena blocks
public static BlockPlanetTurf selena_dirt;
public static BlockPlanetStone selena_stone;
//desert blocks
public static BlockPlanetTurf desert_dirt;
public static BlockPlanetStone desert_stone;
//machines
public static BlockAlloyFurnace alloy_furnace;
public static BlockAlloyFurnace alloy_furnace_lit;
public static BlockBattery battery;
public static BlockBattery creative_battery;
public static BlockWire wire;
public static BlockGenerator generator;
public static BlockGenerator generator_lit;
public static BlockBatteryNew battery_new;
//rocket parts
public static BlockRocketCore rocket_core;
//misc
public static BlockDirtyIce dirty_ice;
public static BlockMovingSidewalk moving_sidewalk;
}