package com.team.futurecraft; import com.team.futurecraft.block.BlockAlloyFurnace; import com.team.futurecraft.block.BlockBattery; import com.team.futurecraft.block.BlockBatteryNew; import com.team.futurecraft.block.BlockDirtyIce; import com.team.futurecraft.block.BlockGenerator; import com.team.futurecraft.block.BlockMovingSidewalk; import com.team.futurecraft.block.BlockPlanetStone; import com.team.futurecraft.block.BlockPlanetTurf; import com.team.futurecraft.block.BlockRocketCore; import com.team.futurecraft.block.BlockSimpleOre; import com.team.futurecraft.block.BlockWire; import com.team.futurecraft.block.SimpleBlock; /** * This class holds all the Block types for the mod. * A block type should be instantiated in StartupCommon and then registered. * Whenever referencing a block for use such as setting a block, reference it here. * It is also handy to name the actual type of the block such as SimpleBlock instead of just Block. * * @author Joseph * */ public class BlockList { //metal blocks public static SimpleBlock steel_plating; public static SimpleBlock steel_vent; //earth ores public static BlockSimpleOre malachite; public static BlockSimpleOre cassiterite; public static BlockSimpleOre bauxite; //selena blocks public static BlockPlanetTurf selena_dirt; public static BlockPlanetStone selena_stone; //desert blocks public static BlockPlanetTurf desert_dirt; public static BlockPlanetStone desert_stone; //machines public static BlockAlloyFurnace alloy_furnace; public static BlockAlloyFurnace alloy_furnace_lit; public static BlockBattery battery; public static BlockBattery creative_battery; public static BlockWire wire; public static BlockGenerator generator; public static BlockGenerator generator_lit; public static BlockBatteryNew battery_new; //rocket parts public static BlockRocketCore rocket_core; //misc public static BlockDirtyIce dirty_ice; public static BlockMovingSidewalk moving_sidewalk; }