package com.team.futurecraft.rendering;
import java.nio.ByteBuffer;
/**
* Represents image data, used by Textures.
*
* @author Joseph
*/
public class RawImage {
public ByteBuffer data;
public int width;
public int height;
public RawImage(ByteBuffer data, int width, int height) {
this.data = data;
this.width = width;
this.height = height;
}
}