package com.team.futurecraft.block; import com.team.futurecraft.FutureCraft; import com.team.futurecraft.tileentity.TileEntityMovingSidewalk; import net.minecraft.block.Block; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumWorldBlockLayer; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockMovingSidewalk extends BlockContainer { public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL); public BlockMovingSidewalk() { super(Material.rock); this.setCreativeTab(FutureCraft.tabFutureCraft); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH)); this.setHardness(0.5f); } @SideOnly(Side.CLIENT) public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.SOLID; } @Override public boolean isOpaqueCube() { return true; } @Override public boolean isFullCube() { return true; } // Called when the block is placed or loaded client side to get the tile entity for the block // Should return a new instance of the tile entity for the block @Override public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntityMovingSidewalk(); } public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { this.setDefaultFacing(worldIn, pos, state); } private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state) { if (!worldIn.isRemote) { Block block = worldIn.getBlockState(pos.north()).getBlock(); Block block1 = worldIn.getBlockState(pos.south()).getBlock(); Block block2 = worldIn.getBlockState(pos.west()).getBlock(); Block block3 = worldIn.getBlockState(pos.east()).getBlock(); EnumFacing enumfacing = (EnumFacing)state.getValue(FACING); if (enumfacing == EnumFacing.NORTH && block.isFullBlock() && !block1.isFullBlock()) { enumfacing = EnumFacing.SOUTH; } else if (enumfacing == EnumFacing.SOUTH && block1.isFullBlock() && !block.isFullBlock()) { enumfacing = EnumFacing.NORTH; } else if (enumfacing == EnumFacing.WEST && block2.isFullBlock() && !block3.isFullBlock()) { enumfacing = EnumFacing.EAST; } else if (enumfacing == EnumFacing.EAST && block3.isFullBlock() && !block2.isFullBlock()) { enumfacing = EnumFacing.WEST; } worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2); } } public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite()); } public static EnumFacing getFacing(int meta) { return EnumFacing.getHorizontal(meta & 7); } /** * The type of render function that is called for this block */ public int getRenderType() { return 3; } /** * Possibly modify the given BlockState before rendering it on an Entity (Minecarts, Endermen, ...) */ @SideOnly(Side.CLIENT) public IBlockState getStateForEntityRender(IBlockState state) { return this.getDefaultState().withProperty(FACING, EnumFacing.SOUTH); } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { EnumFacing enumfacing = EnumFacing.getHorizontal(meta); if (enumfacing.getAxis() == EnumFacing.Axis.Y) { enumfacing = EnumFacing.NORTH; } return this.getDefaultState().withProperty(FACING, enumfacing); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return ((EnumFacing)state.getValue(FACING)).getHorizontalIndex(); } protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {FACING}); } }