package com.team.futurecraft.block;
import com.team.futurecraft.FutureCraft;
import com.team.futurecraft.tileentity.TileEntityMovingSidewalk;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockMovingSidewalk extends BlockContainer {
public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
public BlockMovingSidewalk() {
super(Material.rock);
this.setCreativeTab(FutureCraft.tabFutureCraft);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
this.setHardness(0.5f);
}
@SideOnly(Side.CLIENT)
public EnumWorldBlockLayer getBlockLayer()
{
return EnumWorldBlockLayer.SOLID;
}
@Override
public boolean isOpaqueCube() {
return true;
}
@Override
public boolean isFullCube() {
return true;
}
// Called when the block is placed or loaded client side to get the tile entity for the block
// Should return a new instance of the tile entity for the block
@Override
public TileEntity createNewTileEntity(World worldIn, int meta) {
return new TileEntityMovingSidewalk();
}
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
{
this.setDefaultFacing(worldIn, pos, state);
}
private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state)
{
if (!worldIn.isRemote)
{
Block block = worldIn.getBlockState(pos.north()).getBlock();
Block block1 = worldIn.getBlockState(pos.south()).getBlock();
Block block2 = worldIn.getBlockState(pos.west()).getBlock();
Block block3 = worldIn.getBlockState(pos.east()).getBlock();
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
if (enumfacing == EnumFacing.NORTH && block.isFullBlock() && !block1.isFullBlock())
{
enumfacing = EnumFacing.SOUTH;
}
else if (enumfacing == EnumFacing.SOUTH && block1.isFullBlock() && !block.isFullBlock())
{
enumfacing = EnumFacing.NORTH;
}
else if (enumfacing == EnumFacing.WEST && block2.isFullBlock() && !block3.isFullBlock())
{
enumfacing = EnumFacing.EAST;
}
else if (enumfacing == EnumFacing.EAST && block3.isFullBlock() && !block2.isFullBlock())
{
enumfacing = EnumFacing.WEST;
}
worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
}
}
public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
}
public static EnumFacing getFacing(int meta)
{
return EnumFacing.getHorizontal(meta & 7);
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 3;
}
/**
* Possibly modify the given BlockState before rendering it on an Entity (Minecarts, Endermen, ...)
*/
@SideOnly(Side.CLIENT)
public IBlockState getStateForEntityRender(IBlockState state)
{
return this.getDefaultState().withProperty(FACING, EnumFacing.SOUTH);
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
EnumFacing enumfacing = EnumFacing.getHorizontal(meta);
if (enumfacing.getAxis() == EnumFacing.Axis.Y)
{
enumfacing = EnumFacing.NORTH;
}
return this.getDefaultState().withProperty(FACING, enumfacing);
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
return ((EnumFacing)state.getValue(FACING)).getHorizontalIndex();
}
protected BlockState createBlockState()
{
return new BlockState(this, new IProperty[] {FACING});
}
}