package com.arkcraft.module.weapon.common.entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
public class EntitySimpleBullet extends EntityProjectile
{
public EntitySimpleBullet(World world)
{
super(world);
setDamage(7);
}
public EntitySimpleBullet(World world, double d, double d1, double d2)
{
this(world);
setPosition(d, d1, d2);
setDamage(7);
}
public EntitySimpleBullet(World worldIn, EntityLivingBase shooter, float speed, float inaccuracy)
{
super(worldIn, shooter, speed, inaccuracy);
setDamage(7);
}
@Override
public float getGravity()
{
return 0.005F;
}
@Override
public float getAirResistance()
{
return 0.98F;
}
@Override
public void onUpdate()
{
super.onUpdate();
if (ticksInAir > 100)
{
setDead();
}
worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, posX, posY, posZ, 0.0D, 0.0D,
0.0D);
}
@Override
public void onGroundHit(MovingObjectPosition movingobjectposition)
{
worldObj.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, posX, posY, posZ, 0.0D, 0.0D, 0.0D);
breakGlass(movingobjectposition);
this.setDead();
}
}