package com.arkcraft.module.blocks.common.container; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ICrafting; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import com.arkcraft.lib.LogHelper; import com.arkcraft.module.blocks.common.tile.TileInventorySmithy; import com.arkcraft.module.crafting.common.inventory.InventoryBlueprints; public class ContainerInventorySmithy extends Container { private TileInventorySmithy tileInventorySmithy; private InventoryBlueprints inventoryBlueprints; // These store cache values, used by the server to only update the client // side tile entity when values have changed private int[] cachedFields; public static final int RECIPE_ITEM_SLOT_YPOS = 60; public ContainerInventorySmithy(InventoryPlayer invPlayer, TileInventorySmithy tileInventorySmithy) { LogHelper.info("ContainerMP: constructor called."); this.tileInventorySmithy = tileInventorySmithy; inventoryBlueprints = tileInventorySmithy.inventoryBlueprints; /* MP inventory */ // Recipe blueprint slot this.addSlotToContainer(new SlotBlueprintInventory(inventoryBlueprints, TileInventorySmithy.BLUEPRINT_SLOT, 33, 16)); // Input & Output slots for (int row = 0; row < 3; row++) { for (int col = 0; col < 9; col++) { int slotIndex = col + row * 9; addSlotToContainer(new SlotRecipeInventory(this.tileInventorySmithy, slotIndex, 8 + col * 18, RECIPE_ITEM_SLOT_YPOS + row * 18)); } } /* Hotbar inventory */ final int HOTBAR_YPOS = 186; for (int col = 0; col < 9; col++) { addSlotToContainer(new Slot(invPlayer, col, 8 + col * 18, HOTBAR_YPOS)); } /* Player inventory */ final int PLAYER_INVENTORY_YPOS = 128; for (int row = 0; row < 3; row++) { for (int col = 0; col < 9; col++) { int slotIndex = col + row * 9 + 9; addSlotToContainer(new Slot(invPlayer, slotIndex, 8 + col * 18, PLAYER_INVENTORY_YPOS + row * 18)); } } this.tileInventorySmithy.setGuiOpen(true, false); } @Override public void addCraftingToCrafters(ICrafting listener) { super.addCraftingToCrafters(listener); listener.func_175173_a(this, tileInventorySmithy); } /* Nothing to do, this is a furnace type container */ @Override public void onContainerClosed(EntityPlayer playerIn) { super.onContainerClosed(playerIn); } public ItemStack transferStackInSlot(EntityPlayer playerIn, int sourceSlotIndex) { LogHelper.info("ARKContainerSmithy: transferStackInSlot called."); Slot sourceSlot = (Slot) inventorySlots.get(sourceSlotIndex); if (sourceSlot == null || !sourceSlot.getHasStack()) { return null; } ItemStack sourceStack = sourceSlot.getStack(); ItemStack copyOfSourceStack = sourceStack.copy(); // Check if the slot clicked is a MP container slot int nonPlayerSlotsCount = TileInventorySmithy.BLUEPRINT_SLOTS_COUNT + TileInventorySmithy.INVENTORY_SLOTS_COUNT; if (sourceSlotIndex > TileInventorySmithy.BLUEPRINT_SLOTS_COUNT - 1 && sourceSlotIndex < nonPlayerSlotsCount) { // This is a Smithy inventory slot so merge the stack into the // players inventory if (!mergeItemStack(sourceStack, nonPlayerSlotsCount, 36 + nonPlayerSlotsCount, false)) { return null; } } // Check if the slot clicked is one of the vanilla container slots else if (sourceSlotIndex >= nonPlayerSlotsCount && sourceSlotIndex < 36 + nonPlayerSlotsCount) { if (tileInventorySmithy.isItemValidForRecipeSlot(sourceStack)) { // This is a vanilla container slot so merge the stack into the // Smithy inventory if (!mergeItemStack(sourceStack, TileInventorySmithy.BLUEPRINT_SLOTS_COUNT, nonPlayerSlotsCount, false)) { return null; } } else { return null; } } else { LogHelper.error("Invalid slotIndex:" + sourceSlotIndex); return null; } // If stack size == 0 (the entire stack was moved) set slot contents to // null if (sourceStack.stackSize == 0) { sourceSlot.putStack(null); } else { sourceSlot.onSlotChanged(); } sourceSlot.onPickupFromSlot(playerIn, sourceStack); return copyOfSourceStack; } @Override public boolean canInteractWith(EntityPlayer playerIn) { return tileInventorySmithy.isUseableByPlayer(playerIn); } // This is where you check if any values have changed and if so send an // update to any clients accessing this container // The container itemstacks are tested in Container.detectAndSendChanges, so // we don't need to do that // We iterate through all of the TileEntity Fields to find any which have // changed, and send them. // You don't have to use fields if you don't wish to; just manually match // the ID in sendProgressBarUpdate with the value in // updateProgressBar() // The progress bar values are restricted to shorts. If you have a larger // value (eg int), it's not a good idea to try and split it // up into two shorts because the progress bar values are sent // independently, and unless you add synchronization logic at the // receiving side, your int value will be wrong until the second short // arrives. Use a custom packet instead. @Override public void detectAndSendChanges() { super.detectAndSendChanges(); boolean allFieldsHaveChanged = false; boolean fieldHasChanged[] = new boolean[tileInventorySmithy.getFieldCount()]; if (cachedFields == null) { cachedFields = new int[tileInventorySmithy.getFieldCount()]; allFieldsHaveChanged = true; } for (int i = 0; i < cachedFields.length; ++i) { if (allFieldsHaveChanged || cachedFields[i] != tileInventorySmithy.getField(i)) { cachedFields[i] = tileInventorySmithy.getField(i); fieldHasChanged[i] = true; } } // go through the list of crafters (players using this container) and // update them if necessary for (int i = 0; i < this.crafters.size(); ++i) { ICrafting icrafting = (ICrafting) this.crafters.get(i); for (int fieldID = 0; fieldID < tileInventorySmithy.getFieldCount(); ++fieldID) { if (fieldHasChanged[fieldID]) { // Note that although sendProgressBarUpdate takes 2 ints on // a server these are truncated to shorts icrafting.sendProgressBarUpdate(this, fieldID, cachedFields[fieldID]); } } } } // Called when a progress bar update is received from the server. The two // values (id and data) are the same two // values given to sendProgressBarUpdate. In this case we are using fields // so we just pass them to the tileEntity. @SideOnly(Side.CLIENT) @Override public void updateProgressBar(int id, int data) { // LogHelper.info("ContainerInventorySmithy-updateProgressBar: Called on " // + (FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT ? // "client" : "server")); // LogHelper.info("ContainerInventorySmithy-updateProgressBar: id = " + // id + ", data = " + data); tileInventorySmithy.setField(id, data); } // SlotRecipeInventory is a slot for recipe items public class SlotRecipeInventory extends Slot { public SlotRecipeInventory(IInventory inventoryIn, int index, int xPosition, int yPosition) { super(inventoryIn, index, xPosition, yPosition); } // if this function returns false, the player won't be able to insert // the given item into this slot @Override public boolean isItemValid(ItemStack stack) { return tileInventorySmithy.isItemValidForRecipeSlot(stack); } } // SlotBlueprintInventory is a slot for blueprint items public class SlotBlueprintInventory extends Slot { public SlotBlueprintInventory(IInventory inventoryIn, int index, int xPosition, int yPosition) { super(inventoryIn, index, xPosition, yPosition); } // if this function returns false, the player won't be able to insert // the given item into this slot @Override public boolean isItemValid(ItemStack stack) { return false; } @Override public boolean canTakeStack(EntityPlayer playerIn) { return false; } } public void setBlueprintItemStack(ItemStack stack) { this.inventoryBlueprints.setInventorySlotContents(0, stack); } // Used by GUI to see if any players have the GUI open public int getNumCrafters() { return this.crafters.size(); } }