package com.arkcraft.module.weapon.client.render;
import com.arkcraft.module.weapon.common.entity.EntitySimpleShotgunAmmo;
import com.arkcraft.module.core.ARKCraft;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class RenderSimpleShotgunAmmo extends Render
{
private static final ResourceLocation texture = new ResourceLocation(ARKCraft.MODID + ":textures/entity/bullet.png");
public RenderSimpleShotgunAmmo()
{
super(Minecraft.getMinecraft().getRenderManager());
}
public void doRender(EntitySimpleShotgunAmmo entityarrow, double d, double d1, double d2, float f, float f1)
{
bindEntityTexture(entityarrow);
GL11.glPushMatrix();
GL11.glTranslatef((float) d, (float) d1, (float) d2);
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
float f2 = 0.0F;
float f3 = 5F / 16F;
float f10 = 0.05625F;
GL11.glEnable(32826 /*GL_RESCALE_NORMAL_EXT*/);
GL11.glScalef(0.07F, 0.07F, 0.07F);
GL11.glNormal3f(f10, 0.0F, 0.0F);
worldrenderer.startDrawingQuads();
worldrenderer.addVertexWithUV(0D, -0.5D, -0.5D, f2, f2);
worldrenderer.addVertexWithUV(0D, -0.5D, 0.5D, f3, f2);
worldrenderer.addVertexWithUV(0D, 0.5D, 0.5D, f3, f3);
worldrenderer.addVertexWithUV(0D, 0.5D, -0.5D, f2, f3);
tessellator.draw();
GL11.glNormal3f(-f10, 0.0F, 0.0F);
worldrenderer.startDrawingQuads();
worldrenderer.addVertexWithUV(0D, 0.5D, -0.5D, f2, f2);
worldrenderer.addVertexWithUV(0D, 0.5D, 0.5D, f3, f2);
worldrenderer.addVertexWithUV(0D, -0.5D, 0.5D, f3, f3);
worldrenderer.addVertexWithUV(0D, -0.5D, -0.5D, f2, f3);
tessellator.draw();
for (int j = 0; j < 4; j++)
{
GL11.glRotatef(90F, 1.0F, 0.0F, 0.0F);
GL11.glNormal3f(0.0F, 0.0F, f10);
worldrenderer.startDrawingQuads();
worldrenderer.addVertexWithUV(-0.5D, -0.5D, 0.0D, f2, f2);
worldrenderer.addVertexWithUV(0.5D, -0.5D, 0.0D, f3, f2);
worldrenderer.addVertexWithUV(0.5D, 0.5D, 0.0D, f3, f3);
worldrenderer.addVertexWithUV(-0.5D, 0.5D, 0.0D, f2, f3);
tessellator.draw();
}
GL11.glDisable(32826 /*GL_RESCALE_NORMAL_EXT*/);
GL11.glPopMatrix();
}
@Override
public void doRender(Entity entity, double d, double d1, double d2, float f, float f1)
{
doRender((EntitySimpleShotgunAmmo) entity, d, d1, d2, f, f1);
}
@Override
protected ResourceLocation getEntityTexture(Entity entity)
{
return texture;
}
}