package com.arkcraft.module.creature.client.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelTranquilizer extends ModelBase
{
//fields
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
ModelRenderer Shape7;
ModelRenderer Shape8;
public ModelTranquilizer()
{
textureWidth = 64;
textureHeight = 32;
Shape1 = new ModelRenderer(this, 0, 0);
Shape1.addBox(1F, 0F, 0F, 3, 1, 0);
Shape1.setRotationPoint(-5F, 22F, 0.5F);
Shape1.setTextureSize(64, 32);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 0, 0);
Shape2.addBox(0F, 0F, 0F, 3, 0, 1);
Shape2.setRotationPoint(-4F, 22.5F, 0F);
Shape2.setTextureSize(64, 32);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 0, 0);
Shape3.addBox(0F, 0F, 0F, 0, 1, 1);
Shape3.setRotationPoint(-3F, 22F, 0F);
Shape3.setTextureSize(64, 32);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0F);
Shape4 = new ModelRenderer(this, 0, 0);
Shape4.addBox(0F, 0F, 0F, 0, 1, 1);
Shape4.setRotationPoint(-3F, 22F, 0F);
Shape4.setTextureSize(64, 32);
Shape4.mirror = true;
setRotation(Shape4, 0F, 0F, 1.884956F);
Shape5 = new ModelRenderer(this, 0, 0);
Shape5.addBox(0F, 0F, 0F, 0, 1, 1);
Shape5.setRotationPoint(-3F, 23F, 0F);
Shape5.setTextureSize(64, 32);
Shape5.mirror = true;
setRotation(Shape5, 0F, 0F, 1.256637F);
Shape6 = new ModelRenderer(this, 0, 0);
Shape6.addBox(0F, 0F, 0F, 1, 1, 0);
Shape6.setRotationPoint(-3F, 22F, 0F);
Shape6.setTextureSize(64, 32);
Shape6.mirror = true;
setRotation(Shape6, 0F, 2.792527F, 0F);
Shape7 = new ModelRenderer(this, 0, 0);
Shape7.addBox(0F, 0F, 0F, 1, 1, 0);
Shape7.setRotationPoint(-3F, 22F, 1F);
Shape7.setTextureSize(64, 32);
Shape7.mirror = true;
setRotation(Shape7, 0F, -2.792527F, 0F);
Shape8 = new ModelRenderer(this, 0, 0);
Shape8.addBox(0F, 0F, 0F, 2, 0, 1);
Shape8.setRotationPoint(-2.5F, 22.5F, 0F);
Shape8.setTextureSize(64, 32);
Shape8.mirror = true;
setRotation(Shape8, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Shape1.render(f5);
Shape2.render(f5);
Shape3.render(f5);
Shape4.render(f5);
Shape5.render(f5);
Shape6.render(f5);
Shape7.render(f5);
Shape8.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}