package com.arkcraft.module.blocks.common.container;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import com.arkcraft.lib.LogHelper;
import com.arkcraft.module.blocks.common.tile.TileInventoryMP;
import com.arkcraft.module.crafting.common.inventory.InventoryBlueprints;
public class ContainerInventoryMP extends Container
{
private TileInventoryMP tileInventoryMP;
private InventoryBlueprints inventoryBlueprints;
// These store cache values, used by the server to only update the client
// side tile entity when values have changed
private int[] cachedFields;
public static final int RECIPE_ITEM_SLOT_YPOS = 62;
public ContainerInventoryMP(InventoryPlayer invPlayer, TileInventoryMP tileInventoryMP)
{
LogHelper.info("ContainerMP: constructor called.");
this.tileInventoryMP = tileInventoryMP;
inventoryBlueprints = tileInventoryMP.inventoryBlueprints;
/* MP inventory */
// Recipe blueprint slot
this.addSlotToContainer(new SlotBlueprintInventory(inventoryBlueprints,
TileInventoryMP.BLUEPRINT_SLOT, 34, 18));
// Input & Output slots
for (int col = TileInventoryMP.FIRST_INVENTORY_SLOT; col < TileInventoryMP.INVENTORY_SLOTS_COUNT; col++)
{
addSlotToContainer(new SlotRecipeInventory(this.tileInventoryMP, col, 8 + col * 18,
RECIPE_ITEM_SLOT_YPOS));
}
/* Hotbar inventory */
final int HOTBAR_YPOS = 142;
for (int col = 0; col < 9; col++)
{
addSlotToContainer(new Slot(invPlayer, col, 8 + col * 18, HOTBAR_YPOS));
}
/* Player inventory */
final int PLAYER_INVENTORY_YPOS = 84;
for (int row = 0; row < 3; row++)
{
for (int col = 0; col < 9; col++)
{
int slotIndex = col + row * 9 + 9;
addSlotToContainer(new Slot(invPlayer, slotIndex, 8 + col * 18,
PLAYER_INVENTORY_YPOS + row * 18));
}
}
this.tileInventoryMP.setGuiOpen(true, false);
this.tileInventoryMP.setBlueprintSelected(this.tileInventoryMP.getBlueprintSelected());
}
@Override
public void addCraftingToCrafters(ICrafting listener)
{
super.addCraftingToCrafters(listener);
listener.func_175173_a(this, tileInventoryMP);
}
/* Nothing to do, this is a furnace type container */
@Override
public void onContainerClosed(EntityPlayer playerIn)
{
super.onContainerClosed(playerIn);
}
public ItemStack transferStackInSlot(EntityPlayer playerIn, int sourceSlotIndex)
{
LogHelper.info("ARKContainerMP: transferStackInSlot called.");
Slot sourceSlot = (Slot) inventorySlots.get(sourceSlotIndex);
if (sourceSlot == null || !sourceSlot.getHasStack()) { return null; }
ItemStack sourceStack = sourceSlot.getStack();
ItemStack copyOfSourceStack = sourceStack.copy();
// Check if the slot clicked is a MP container slot
int nonPlayerSlotsCount = TileInventoryMP.BLUEPRINT_SLOTS_COUNT + TileInventoryMP.INVENTORY_SLOTS_COUNT;
if (sourceSlotIndex > TileInventoryMP.BLUEPRINT_SLOTS_COUNT - 1 && sourceSlotIndex < nonPlayerSlotsCount)
{
// This is a MP inventory slot so merge the stack into the players
// inventory
if (!mergeItemStack(sourceStack, nonPlayerSlotsCount, 36 + nonPlayerSlotsCount, false)) { return null; }
}
// Check if the slot clicked is one of the vanilla container slots
else if (sourceSlotIndex >= nonPlayerSlotsCount && sourceSlotIndex < 36 + nonPlayerSlotsCount)
{
if (tileInventoryMP.isItemValidForRecipeSlot(sourceStack))
{
// This is a vanilla container slot so merge the stack into the
// MP inventory
if (!mergeItemStack(sourceStack, TileInventoryMP.BLUEPRINT_SLOTS_COUNT,
nonPlayerSlotsCount, false)) { return null; }
}
else
{
return null;
}
}
else
{
LogHelper.error("Invalid slotIndex:" + sourceSlotIndex);
return null;
}
// If stack size == 0 (the entire stack was moved) set slot contents to
// null
if (sourceStack.stackSize == 0)
{
sourceSlot.putStack(null);
}
else
{
sourceSlot.onSlotChanged();
}
sourceSlot.onPickupFromSlot(playerIn, sourceStack);
return copyOfSourceStack;
}
@Override
public boolean canInteractWith(EntityPlayer playerIn)
{
return tileInventoryMP.isUseableByPlayer(playerIn);
}
// This is where you check if any values have changed and if so send an
// update to any clients accessing this container
// The container itemstacks are tested in Container.detectAndSendChanges, so
// we don't need to do that
// We iterate through all of the TileEntity Fields to find any which have
// changed, and send them.
// You don't have to use fields if you don't wish to; just manually match
// the ID in sendProgressBarUpdate with the value in
// updateProgressBar()
// The progress bar values are restricted to shorts. If you have a larger
// value (eg int), it's not a good idea to try and split it
// up into two shorts because the progress bar values are sent
// independently, and unless you add synchronization logic at the
// receiving side, your int value will be wrong until the second short
// arrives. Use a custom packet instead.
@Override
public void detectAndSendChanges()
{
super.detectAndSendChanges();
boolean allFieldsHaveChanged = false;
boolean fieldHasChanged[] = new boolean[tileInventoryMP.getFieldCount()];
if (cachedFields == null)
{
cachedFields = new int[tileInventoryMP.getFieldCount()];
allFieldsHaveChanged = true;
}
for (int i = 0; i < cachedFields.length; ++i)
{
if (allFieldsHaveChanged || cachedFields[i] != tileInventoryMP.getField(i))
{
cachedFields[i] = tileInventoryMP.getField(i);
fieldHasChanged[i] = true;
}
}
// go through the list of crafters (players using this container) and
// update them if necessary
for (int i = 0; i < this.crafters.size(); ++i)
{
ICrafting icrafting = (ICrafting) this.crafters.get(i);
for (int fieldID = 0; fieldID < tileInventoryMP.getFieldCount(); ++fieldID)
{
if (fieldHasChanged[fieldID])
{
// Note that although sendProgressBarUpdate takes 2 ints on
// a server these are truncated to shorts
icrafting.sendProgressBarUpdate(this, fieldID, cachedFields[fieldID]);
}
}
}
}
// Called when a progress bar update is received from the server. The two
// values (id and data) are the same two
// values given to sendProgressBarUpdate. In this case we are using fields
// so we just pass them to the tileEntity.
@SideOnly(Side.CLIENT)
@Override
public void updateProgressBar(int id, int data)
{
// LogHelper.info("ContainerInventoryMP-updateProgressBar: Called on " +
// (FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT ?
// "client" : "server"));
// LogHelper.info("ContainerInventoryMP-updateProgressBar: id = " + id +
// ", data = " + data);
tileInventoryMP.setField(id, data);
}
// SlotRecipeInventory is a slot for recipe items
public class SlotRecipeInventory extends Slot
{
public SlotRecipeInventory(IInventory inventoryIn, int index, int xPosition, int yPosition)
{
super(inventoryIn, index, xPosition, yPosition);
}
// if this function returns false, the player won't be able to insert
// the given item into this slot
@Override
public boolean isItemValid(ItemStack stack)
{
return tileInventoryMP.isItemValidForRecipeSlot(stack);
}
}
// SlotBlueprintInventory is a slot for blueprint items
public class SlotBlueprintInventory extends Slot
{
public SlotBlueprintInventory(IInventory inventoryIn, int index, int xPosition, int yPosition)
{
super(inventoryIn, index, xPosition, yPosition);
}
// if this function returns false, the player won't be able to insert
// the given item into this slot
@Override
public boolean isItemValid(ItemStack stack)
{
return false;
}
@Override
public boolean canTakeStack(EntityPlayer playerIn)
{
return false;
}
}
public void setBlueprintItemStack(ItemStack stack)
{
this.inventoryBlueprints.setInventorySlotContents(0, stack);
}
// Used by GUI to see if any players have the GUI open
public int getNumCrafters()
{
return this.crafters.size();
}
}