import java.io.*;
import java.util.*;
public class NonPlayer_Wizard extends Wizard{
private random d = new Random();
private int mana, health;
health =
mana = (double)Math.sqrt(health)*9;
//We should make a way to determine health random between 75%and 90% so that the player has an advantage over them.
// mana should then be based on its health but not equal to it. I thought this would be creative.
public NonPlayer_Wizard(){
super("Enemy Wizard", this.mana);
}
}