import java.io.*; import java.util.*; public class NonPlayer_Wizard extends Wizard{ private random d = new Random(); private int mana, health; health = mana = (double)Math.sqrt(health)*9; //We should make a way to determine health random between 75%and 90% so that the player has an advantage over them. // mana should then be based on its health but not equal to it. I thought this would be creative. public NonPlayer_Wizard(){ super("Enemy Wizard", this.mana); } }