import java.io.*;
import java.util.*;
public class Cure{
private double efficiency, cured;
private int countTurns;
public Cure(){
efficiency = 1/100;
cured = 0;
}
public void turn(){
//*if random 100 < efficiency [cured increases by 2 + efficiency/2]
if (cured == 1){
System.out.print("You Lose");
//Or something else idk
}
else if (Math.random() < efficiency){
cured = cured + (2+efficiency)/2;
efficiency = efficiency + countTurns/2;
countTurns = countTurns + 1;
}
// *efficiency increases by countturn/2 (IDK LOL, just as the countturn increases, cure has to be easier to develop)
// *countturn increases by 1
// *if cured = 1, then player loses
}
}