/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package android.speech.tts;
import android.os.SystemClock;
/**
* Base class for storing data about a given speech synthesis request to the
* event logs. The data that is logged depends on actual implementation. Note
* that {@link AbstractEventLogger#onAudioDataWritten()} and
* {@link AbstractEventLogger#onEngineComplete()} must be called from a single
* thread (usually the audio playback thread}.
*/
abstract class AbstractEventLogger {
protected final String mServiceApp;
protected final int mCallerUid;
protected final int mCallerPid;
protected final long mReceivedTime;
protected long mPlaybackStartTime = -1;
private volatile long mRequestProcessingStartTime = -1;
private volatile long mEngineStartTime = -1;
private volatile long mEngineCompleteTime = -1;
private boolean mLogWritten = false;
AbstractEventLogger(int callerUid, int callerPid, String serviceApp) {
mCallerUid = callerUid;
mCallerPid = callerPid;
mServiceApp = serviceApp;
mReceivedTime = SystemClock.elapsedRealtime();
}
/**
* Notifies the logger that this request has been selected from
* the processing queue for processing. Engine latency / total time
* is measured from this baseline.
*/
public void onRequestProcessingStart() {
mRequestProcessingStartTime = SystemClock.elapsedRealtime();
}
/**
* Notifies the logger that a chunk of data has been received from
* the engine. Might be called multiple times.
*/
public void onEngineDataReceived() {
if (mEngineStartTime == -1) {
mEngineStartTime = SystemClock.elapsedRealtime();
}
}
/**
* Notifies the logger that the engine has finished processing data.
* Will be called exactly once.
*/
public void onEngineComplete() {
mEngineCompleteTime = SystemClock.elapsedRealtime();
}
/**
* Notifies the logger that audio playback has started for some section
* of the synthesis. This is normally some amount of time after the engine
* has synthesized data and varies depending on utterances and
* other audio currently in the queue.
*/
public void onAudioDataWritten() {
// For now, keep track of only the first chunk of audio
// that was played.
if (mPlaybackStartTime == -1) {
mPlaybackStartTime = SystemClock.elapsedRealtime();
}
}
/**
* Notifies the logger that the current synthesis has completed.
* All available data is not logged.
*/
public void onCompleted(int statusCode) {
if (mLogWritten) {
return;
} else {
mLogWritten = true;
}
long completionTime = SystemClock.elapsedRealtime();
// We don't report latency for stopped syntheses because their overall
// total time spent will be inaccurate (will not correlate with
// the length of the utterance).
// onAudioDataWritten() should normally always be called, and hence mPlaybackStartTime
// should be set, if an error does not occur.
if (statusCode != TextToSpeech.SUCCESS
|| mPlaybackStartTime == -1 || mEngineCompleteTime == -1) {
logFailure(statusCode);
return;
}
final long audioLatency = mPlaybackStartTime - mReceivedTime;
final long engineLatency = mEngineStartTime - mRequestProcessingStartTime;
final long engineTotal = mEngineCompleteTime - mRequestProcessingStartTime;
logSuccess(audioLatency, engineLatency, engineTotal);
}
protected abstract void logFailure(int statusCode);
protected abstract void logSuccess(long audioLatency, long engineLatency,
long engineTotal);
}