/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.media.audiofx;
import android.annotation.SdkConstant;
import android.annotation.SdkConstant.SdkConstantType;
import android.app.ActivityThread;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.util.Log;
import java.lang.ref.WeakReference;
import java.nio.ByteOrder;
import java.nio.ByteBuffer;
import java.util.UUID;
/**
* AudioEffect is the base class for controlling audio effects provided by the android audio
* framework.
* <p>Applications should not use the AudioEffect class directly but one of its derived classes to
* control specific effects:
* <ul>
* <li> {@link android.media.audiofx.Equalizer}</li>
* <li> {@link android.media.audiofx.Virtualizer}</li>
* <li> {@link android.media.audiofx.BassBoost}</li>
* <li> {@link android.media.audiofx.PresetReverb}</li>
* <li> {@link android.media.audiofx.EnvironmentalReverb}</li>
* </ul>
* <p>To apply the audio effect to a specific AudioTrack or MediaPlayer instance,
* the application must specify the audio session ID of that instance when creating the AudioEffect.
* (see {@link android.media.MediaPlayer#getAudioSessionId()} for details on audio sessions).
* <p>NOTE: attaching insert effects (equalizer, bass boost, virtualizer) to the global audio output
* mix by use of session 0 is deprecated.
* <p>Creating an AudioEffect object will create the corresponding effect engine in the audio
* framework if no instance of the same effect type exists in the specified audio session.
* If one exists, this instance will be used.
* <p>The application creating the AudioEffect object (or a derived class) will either receive
* control of the effect engine or not depending on the priority parameter. If priority is higher
* than the priority used by the current effect engine owner, the control will be transfered to the
* new object. Otherwise control will remain with the previous object. In this case, the new
* application will be notified of changes in effect engine state or control ownership by the
* appropiate listener.
*/
public class AudioEffect {
static {
System.loadLibrary("audioeffect_jni");
native_init();
}
private final static String TAG = "AudioEffect-JAVA";
// effect type UUIDs are taken from hardware/libhardware/include/hardware/audio_effect.h
/**
* The following UUIDs define effect types corresponding to standard audio
* effects whose implementation and interface conform to the OpenSL ES
* specification. The definitions match the corresponding interface IDs in
* OpenSLES_IID.h
*/
/**
* UUID for environmental reverberation effect
*/
public static final UUID EFFECT_TYPE_ENV_REVERB = UUID
.fromString("c2e5d5f0-94bd-4763-9cac-4e234d06839e");
/**
* UUID for preset reverberation effect
*/
public static final UUID EFFECT_TYPE_PRESET_REVERB = UUID
.fromString("47382d60-ddd8-11db-bf3a-0002a5d5c51b");
/**
* UUID for equalizer effect
*/
public static final UUID EFFECT_TYPE_EQUALIZER = UUID
.fromString("0bed4300-ddd6-11db-8f34-0002a5d5c51b");
/**
* UUID for bass boost effect
*/
public static final UUID EFFECT_TYPE_BASS_BOOST = UUID
.fromString("0634f220-ddd4-11db-a0fc-0002a5d5c51b");
/**
* UUID for virtualizer effect
*/
public static final UUID EFFECT_TYPE_VIRTUALIZER = UUID
.fromString("37cc2c00-dddd-11db-8577-0002a5d5c51b");
/**
* UUIDs for effect types not covered by OpenSL ES.
*/
/**
* UUID for Automatic Gain Control (AGC)
*/
public static final UUID EFFECT_TYPE_AGC = UUID
.fromString("0a8abfe0-654c-11e0-ba26-0002a5d5c51b");
/**
* UUID for Acoustic Echo Canceler (AEC)
*/
public static final UUID EFFECT_TYPE_AEC = UUID
.fromString("7b491460-8d4d-11e0-bd61-0002a5d5c51b");
/**
* UUID for Noise Suppressor (NS)
*/
public static final UUID EFFECT_TYPE_NS = UUID
.fromString("58b4b260-8e06-11e0-aa8e-0002a5d5c51b");
/**
* UUID for Loudness Enhancer
*/
public static final UUID EFFECT_TYPE_LOUDNESS_ENHANCER = UUID
.fromString("fe3199be-aed0-413f-87bb-11260eb63cf1");
/**
* Null effect UUID. Used when the UUID for effect type of
* @hide
*/
public static final UUID EFFECT_TYPE_NULL = UUID
.fromString("ec7178ec-e5e1-4432-a3f4-4657e6795210");
/**
* State of an AudioEffect object that was not successfully initialized upon
* creation
* @hide
*/
public static final int STATE_UNINITIALIZED = 0;
/**
* State of an AudioEffect object that is ready to be used.
* @hide
*/
public static final int STATE_INITIALIZED = 1;
// to keep in sync with
// frameworks/base/include/media/AudioEffect.h
/**
* Event id for engine control ownership change notification.
* @hide
*/
public static final int NATIVE_EVENT_CONTROL_STATUS = 0;
/**
* Event id for engine state change notification.
* @hide
*/
public static final int NATIVE_EVENT_ENABLED_STATUS = 1;
/**
* Event id for engine parameter change notification.
* @hide
*/
public static final int NATIVE_EVENT_PARAMETER_CHANGED = 2;
/**
* Successful operation.
*/
public static final int SUCCESS = 0;
/**
* Unspecified error.
*/
public static final int ERROR = -1;
/**
* Internal operation status. Not returned by any method.
*/
public static final int ALREADY_EXISTS = -2;
/**
* Operation failed due to bad object initialization.
*/
public static final int ERROR_NO_INIT = -3;
/**
* Operation failed due to bad parameter value.
*/
public static final int ERROR_BAD_VALUE = -4;
/**
* Operation failed because it was requested in wrong state.
*/
public static final int ERROR_INVALID_OPERATION = -5;
/**
* Operation failed due to lack of memory.
*/
public static final int ERROR_NO_MEMORY = -6;
/**
* Operation failed due to dead remote object.
*/
public static final int ERROR_DEAD_OBJECT = -7;
/**
* The effect descriptor contains information on a particular effect implemented in the
* audio framework:<br>
* <ul>
* <li>type: UUID identifying the effect type. May be one of:
* {@link AudioEffect#EFFECT_TYPE_AEC}, {@link AudioEffect#EFFECT_TYPE_AGC},
* {@link AudioEffect#EFFECT_TYPE_BASS_BOOST}, {@link AudioEffect#EFFECT_TYPE_ENV_REVERB},
* {@link AudioEffect#EFFECT_TYPE_EQUALIZER}, {@link AudioEffect#EFFECT_TYPE_NS},
* {@link AudioEffect#EFFECT_TYPE_PRESET_REVERB}, {@link AudioEffect#EFFECT_TYPE_VIRTUALIZER}.
* </li>
* <li>uuid: UUID for this particular implementation</li>
* <li>connectMode: {@link #EFFECT_INSERT} or {@link #EFFECT_AUXILIARY}</li>
* <li>name: human readable effect name</li>
* <li>implementor: human readable effect implementor name</li>
* </ul>
* The method {@link #queryEffects()} returns an array of Descriptors to facilitate effects
* enumeration.
*/
public static class Descriptor {
public Descriptor() {
}
/**
* @param type UUID identifying the effect type. May be one of:
* {@link AudioEffect#EFFECT_TYPE_AEC}, {@link AudioEffect#EFFECT_TYPE_AGC},
* {@link AudioEffect#EFFECT_TYPE_BASS_BOOST}, {@link AudioEffect#EFFECT_TYPE_ENV_REVERB},
* {@link AudioEffect#EFFECT_TYPE_EQUALIZER}, {@link AudioEffect#EFFECT_TYPE_NS},
* {@link AudioEffect#EFFECT_TYPE_PRESET_REVERB},
* {@link AudioEffect#EFFECT_TYPE_VIRTUALIZER}.
* @param uuid UUID for this particular implementation
* @param connectMode {@link #EFFECT_INSERT} or {@link #EFFECT_AUXILIARY}
* @param name human readable effect name
* @param implementor human readable effect implementor name
*
*/
public Descriptor(String type, String uuid, String connectMode,
String name, String implementor) {
this.type = UUID.fromString(type);
this.uuid = UUID.fromString(uuid);
this.connectMode = connectMode;
this.name = name;
this.implementor = implementor;
}
/**
* Indicates the generic type of the effect (Equalizer, Bass boost ...).
* One of {@link AudioEffect#EFFECT_TYPE_AEC},
* {@link AudioEffect#EFFECT_TYPE_AGC}, {@link AudioEffect#EFFECT_TYPE_BASS_BOOST},
* {@link AudioEffect#EFFECT_TYPE_ENV_REVERB}, {@link AudioEffect#EFFECT_TYPE_EQUALIZER},
* {@link AudioEffect#EFFECT_TYPE_NS}, {@link AudioEffect#EFFECT_TYPE_PRESET_REVERB}
* or {@link AudioEffect#EFFECT_TYPE_VIRTUALIZER}.<br>
* For reverberation, bass boost, EQ and virtualizer, the UUID
* corresponds to the OpenSL ES Interface ID.
*/
public UUID type;
/**
* Indicates the particular implementation of the effect in that type. Several effects
* can have the same type but this uuid is unique to a given implementation.
*/
public UUID uuid;
/**
* Indicates if the effect is of insert category {@link #EFFECT_INSERT} or auxiliary
* category {@link #EFFECT_AUXILIARY}.
* Insert effects (typically an {@link Equalizer}) are applied
* to the entire audio source and usually not shared by several sources. Auxiliary effects
* (typically a reverberator) are applied to part of the signal (wet) and the effect output
* is added to the original signal (dry).
* Audio pre processing are applied to audio captured on a particular
* {@link android.media.AudioRecord}.
*/
public String connectMode;
/**
* Human readable effect name
*/
public String name;
/**
* Human readable effect implementor name
*/
public String implementor;
};
/**
* Effect connection mode is insert. Specifying an audio session ID when creating the effect
* will insert this effect after all players in the same audio session.
*/
public static final String EFFECT_INSERT = "Insert";
/**
* Effect connection mode is auxiliary.
* <p>Auxiliary effects must be created on session 0 (global output mix). In order for a
* MediaPlayer or AudioTrack to be fed into this effect, they must be explicitely attached to
* this effect and a send level must be specified.
* <p>Use the effect ID returned by {@link #getId()} to designate this particular effect when
* attaching it to the MediaPlayer or AudioTrack.
*/
public static final String EFFECT_AUXILIARY = "Auxiliary";
/**
* Effect connection mode is pre processing.
* The audio pre processing effects are attached to an audio input (AudioRecord).
* @hide
*/
public static final String EFFECT_PRE_PROCESSING = "Pre Processing";
// --------------------------------------------------------------------------
// Member variables
// --------------------
/**
* Indicates the state of the AudioEffect instance
*/
private int mState = STATE_UNINITIALIZED;
/**
* Lock to synchronize access to mState
*/
private final Object mStateLock = new Object();
/**
* System wide unique effect ID
*/
private int mId;
// accessed by native methods
private long mNativeAudioEffect;
private long mJniData;
/**
* Effect descriptor
*/
private Descriptor mDescriptor;
/**
* Listener for effect engine state change notifications.
*
* @see #setEnableStatusListener(OnEnableStatusChangeListener)
*/
private OnEnableStatusChangeListener mEnableStatusChangeListener = null;
/**
* Listener for effect engine control ownership change notifications.
*
* @see #setControlStatusListener(OnControlStatusChangeListener)
*/
private OnControlStatusChangeListener mControlChangeStatusListener = null;
/**
* Listener for effect engine control ownership change notifications.
*
* @see #setParameterListener(OnParameterChangeListener)
*/
private OnParameterChangeListener mParameterChangeListener = null;
/**
* Lock to protect listeners updates against event notifications
* @hide
*/
public final Object mListenerLock = new Object();
/**
* Handler for events coming from the native code
* @hide
*/
public NativeEventHandler mNativeEventHandler = null;
// --------------------------------------------------------------------------
// Constructor, Finalize
// --------------------
/**
* Class constructor.
*
* @param type type of effect engine created. See {@link #EFFECT_TYPE_ENV_REVERB},
* {@link #EFFECT_TYPE_EQUALIZER} ... Types corresponding to
* built-in effects are defined by AudioEffect class. Other types
* can be specified provided they correspond an existing OpenSL
* ES interface ID and the corresponsing effect is available on
* the platform. If an unspecified effect type is requested, the
* constructor with throw the IllegalArgumentException. This
* parameter can be set to {@link #EFFECT_TYPE_NULL} in which
* case only the uuid will be used to select the effect.
* @param uuid unique identifier of a particular effect implementation.
* Must be specified if the caller wants to use a particular
* implementation of an effect type. This parameter can be set to
* {@link #EFFECT_TYPE_NULL} in which case only the type will
* be used to select the effect.
* @param priority the priority level requested by the application for
* controlling the effect engine. As the same effect engine can
* be shared by several applications, this parameter indicates
* how much the requesting application needs control of effect
* parameters. The normal priority is 0, above normal is a
* positive number, below normal a negative number.
* @param audioSession system wide unique audio session identifier.
* The effect will be attached to the MediaPlayer or AudioTrack in
* the same audio session.
*
* @throws java.lang.IllegalArgumentException
* @throws java.lang.UnsupportedOperationException
* @throws java.lang.RuntimeException
* @hide
*/
public AudioEffect(UUID type, UUID uuid, int priority, int audioSession)
throws IllegalArgumentException, UnsupportedOperationException,
RuntimeException {
int[] id = new int[1];
Descriptor[] desc = new Descriptor[1];
// native initialization
int initResult = native_setup(new WeakReference<AudioEffect>(this),
type.toString(), uuid.toString(), priority, audioSession, id,
desc, ActivityThread.currentOpPackageName());
if (initResult != SUCCESS && initResult != ALREADY_EXISTS) {
Log.e(TAG, "Error code " + initResult
+ " when initializing AudioEffect.");
switch (initResult) {
case ERROR_BAD_VALUE:
throw (new IllegalArgumentException("Effect type: " + type
+ " not supported."));
case ERROR_INVALID_OPERATION:
throw (new UnsupportedOperationException(
"Effect library not loaded"));
default:
throw (new RuntimeException(
"Cannot initialize effect engine for type: " + type
+ " Error: " + initResult));
}
}
mId = id[0];
mDescriptor = desc[0];
synchronized (mStateLock) {
mState = STATE_INITIALIZED;
}
}
/**
* Releases the native AudioEffect resources. It is a good practice to
* release the effect engine when not in use as control can be returned to
* other applications or the native resources released.
*/
public void release() {
synchronized (mStateLock) {
native_release();
mState = STATE_UNINITIALIZED;
}
}
@Override
protected void finalize() {
native_finalize();
}
/**
* Get the effect descriptor.
*
* @see android.media.audiofx.AudioEffect.Descriptor
* @throws IllegalStateException
*/
public Descriptor getDescriptor() throws IllegalStateException {
checkState("getDescriptor()");
return mDescriptor;
}
// --------------------------------------------------------------------------
// Effects Enumeration
// --------------------
/**
* Query all effects available on the platform. Returns an array of
* {@link android.media.audiofx.AudioEffect.Descriptor} objects
*
* @throws IllegalStateException
*/
static public Descriptor[] queryEffects() {
return (Descriptor[]) native_query_effects();
}
/**
* Query all audio pre-processing effects applied to the AudioRecord with the supplied
* audio session ID. Returns an array of {@link android.media.audiofx.AudioEffect.Descriptor}
* objects.
* @param audioSession system wide unique audio session identifier.
* @throws IllegalStateException
* @hide
*/
static public Descriptor[] queryPreProcessings(int audioSession) {
return (Descriptor[]) native_query_pre_processing(audioSession);
}
/**
* Checks if the device implements the specified effect type.
* @param type the requested effect type.
* @return true if the device implements the specified effect type, false otherwise.
* @hide
*/
public static boolean isEffectTypeAvailable(UUID type) {
AudioEffect.Descriptor[] desc = AudioEffect.queryEffects();
if (desc == null) {
return false;
}
for (int i = 0; i < desc.length; i++) {
if (desc[i].type.equals(type)) {
return true;
}
}
return false;
}
// --------------------------------------------------------------------------
// Control methods
// --------------------
/**
* Enable or disable the effect.
* Creating an audio effect does not automatically apply this effect on the audio source. It
* creates the resources necessary to process this effect but the audio signal is still bypassed
* through the effect engine. Calling this method will make that the effect is actually applied
* or not to the audio content being played in the corresponding audio session.
*
* @param enabled the requested enable state
* @return {@link #SUCCESS} in case of success, {@link #ERROR_INVALID_OPERATION}
* or {@link #ERROR_DEAD_OBJECT} in case of failure.
* @throws IllegalStateException
*/
public int setEnabled(boolean enabled) throws IllegalStateException {
checkState("setEnabled()");
return native_setEnabled(enabled);
}
/**
* Set effect parameter. The setParameter method is provided in several
* forms addressing most common parameter formats. This form is the most
* generic one where the parameter and its value are both specified as an
* array of bytes. The parameter and value type and length are therefore
* totally free. For standard effect defined by OpenSL ES, the parameter
* format and values must match the definitions in the corresponding OpenSL
* ES interface.
*
* @param param the identifier of the parameter to set
* @param value the new value for the specified parameter
* @return {@link #SUCCESS} in case of success, {@link #ERROR_BAD_VALUE},
* {@link #ERROR_NO_MEMORY}, {@link #ERROR_INVALID_OPERATION} or
* {@link #ERROR_DEAD_OBJECT} in case of failure
* @throws IllegalStateException
* @hide
*/
public int setParameter(byte[] param, byte[] value)
throws IllegalStateException {
checkState("setParameter()");
return native_setParameter(param.length, param, value.length, value);
}
/**
* Set effect parameter. The parameter and its value are integers.
*
* @see #setParameter(byte[], byte[])
* @hide
*/
public int setParameter(int param, int value) throws IllegalStateException {
byte[] p = intToByteArray(param);
byte[] v = intToByteArray(value);
return setParameter(p, v);
}
/**
* Set effect parameter. The parameter is an integer and the value is a
* short integer.
*
* @see #setParameter(byte[], byte[])
* @hide
*/
public int setParameter(int param, short value)
throws IllegalStateException {
byte[] p = intToByteArray(param);
byte[] v = shortToByteArray(value);
return setParameter(p, v);
}
/**
* Set effect parameter. The parameter is an integer and the value is an
* array of bytes.
*
* @see #setParameter(byte[], byte[])
* @hide
*/
public int setParameter(int param, byte[] value)
throws IllegalStateException {
byte[] p = intToByteArray(param);
return setParameter(p, value);
}
/**
* Set effect parameter. The parameter is an array of 1 or 2 integers and
* the value is also an array of 1 or 2 integers
*
* @see #setParameter(byte[], byte[])
* @hide
*/
public int setParameter(int[] param, int[] value)
throws IllegalStateException {
if (param.length > 2 || value.length > 2) {
return ERROR_BAD_VALUE;
}
byte[] p = intToByteArray(param[0]);
if (param.length > 1) {
byte[] p2 = intToByteArray(param[1]);
p = concatArrays(p, p2);
}
byte[] v = intToByteArray(value[0]);
if (value.length > 1) {
byte[] v2 = intToByteArray(value[1]);
v = concatArrays(v, v2);
}
return setParameter(p, v);
}
/**
* Set effect parameter. The parameter is an array of 1 or 2 integers and
* the value is an array of 1 or 2 short integers
*
* @see #setParameter(byte[], byte[])
* @hide
*/
public int setParameter(int[] param, short[] value)
throws IllegalStateException {
if (param.length > 2 || value.length > 2) {
return ERROR_BAD_VALUE;
}
byte[] p = intToByteArray(param[0]);
if (param.length > 1) {
byte[] p2 = intToByteArray(param[1]);
p = concatArrays(p, p2);
}
byte[] v = shortToByteArray(value[0]);
if (value.length > 1) {
byte[] v2 = shortToByteArray(value[1]);
v = concatArrays(v, v2);
}
return setParameter(p, v);
}
/**
* Set effect parameter. The parameter is an array of 1 or 2 integers and
* the value is an array of bytes
*
* @see #setParameter(byte[], byte[])
* @hide
*/
public int setParameter(int[] param, byte[] value)
throws IllegalStateException {
if (param.length > 2) {
return ERROR_BAD_VALUE;
}
byte[] p = intToByteArray(param[0]);
if (param.length > 1) {
byte[] p2 = intToByteArray(param[1]);
p = concatArrays(p, p2);
}
return setParameter(p, value);
}
/**
* Get effect parameter. The getParameter method is provided in several
* forms addressing most common parameter formats. This form is the most
* generic one where the parameter and its value are both specified as an
* array of bytes. The parameter and value type and length are therefore
* totally free.
*
* @param param the identifier of the parameter to set
* @param value the new value for the specified parameter
* @return the number of meaningful bytes in value array in case of success or
* {@link #ERROR_BAD_VALUE}, {@link #ERROR_NO_MEMORY}, {@link #ERROR_INVALID_OPERATION}
* or {@link #ERROR_DEAD_OBJECT} in case of failure.
* @throws IllegalStateException
* @hide
*/
public int getParameter(byte[] param, byte[] value)
throws IllegalStateException {
checkState("getParameter()");
return native_getParameter(param.length, param, value.length, value);
}
/**
* Get effect parameter. The parameter is an integer and the value is an
* array of bytes.
*
* @see #getParameter(byte[], byte[])
* @hide
*/
public int getParameter(int param, byte[] value)
throws IllegalStateException {
byte[] p = intToByteArray(param);
return getParameter(p, value);
}
/**
* Get effect parameter. The parameter is an integer and the value is an
* array of 1 or 2 integers
*
* @see #getParameter(byte[], byte[])
* In case of success, returns the number of meaningful integers in value array.
* @hide
*/
public int getParameter(int param, int[] value)
throws IllegalStateException {
if (value.length > 2) {
return ERROR_BAD_VALUE;
}
byte[] p = intToByteArray(param);
byte[] v = new byte[value.length * 4];
int status = getParameter(p, v);
if (status == 4 || status == 8) {
value[0] = byteArrayToInt(v);
if (status == 8) {
value[1] = byteArrayToInt(v, 4);
}
status /= 4;
} else {
status = ERROR;
}
return status;
}
/**
* Get effect parameter. The parameter is an integer and the value is an
* array of 1 or 2 short integers
*
* @see #getParameter(byte[], byte[])
* In case of success, returns the number of meaningful short integers in value array.
* @hide
*/
public int getParameter(int param, short[] value)
throws IllegalStateException {
if (value.length > 2) {
return ERROR_BAD_VALUE;
}
byte[] p = intToByteArray(param);
byte[] v = new byte[value.length * 2];
int status = getParameter(p, v);
if (status == 2 || status == 4) {
value[0] = byteArrayToShort(v);
if (status == 4) {
value[1] = byteArrayToShort(v, 2);
}
status /= 2;
} else {
status = ERROR;
}
return status;
}
/**
* Get effect parameter. The parameter is an array of 1 or 2 integers and
* the value is also an array of 1 or 2 integers
*
* @see #getParameter(byte[], byte[])
* In case of success, the returns the number of meaningful integers in value array.
* @hide
*/
public int getParameter(int[] param, int[] value)
throws IllegalStateException {
if (param.length > 2 || value.length > 2) {
return ERROR_BAD_VALUE;
}
byte[] p = intToByteArray(param[0]);
if (param.length > 1) {
byte[] p2 = intToByteArray(param[1]);
p = concatArrays(p, p2);
}
byte[] v = new byte[value.length * 4];
int status = getParameter(p, v);
if (status == 4 || status == 8) {
value[0] = byteArrayToInt(v);
if (status == 8) {
value[1] = byteArrayToInt(v, 4);
}
status /= 4;
} else {
status = ERROR;
}
return status;
}
/**
* Get effect parameter. The parameter is an array of 1 or 2 integers and
* the value is an array of 1 or 2 short integers
*
* @see #getParameter(byte[], byte[])
* In case of success, returns the number of meaningful short integers in value array.
* @hide
*/
public int getParameter(int[] param, short[] value)
throws IllegalStateException {
if (param.length > 2 || value.length > 2) {
return ERROR_BAD_VALUE;
}
byte[] p = intToByteArray(param[0]);
if (param.length > 1) {
byte[] p2 = intToByteArray(param[1]);
p = concatArrays(p, p2);
}
byte[] v = new byte[value.length * 2];
int status = getParameter(p, v);
if (status == 2 || status == 4) {
value[0] = byteArrayToShort(v);
if (status == 4) {
value[1] = byteArrayToShort(v, 2);
}
status /= 2;
} else {
status = ERROR;
}
return status;
}
/**
* Get effect parameter. The parameter is an array of 1 or 2 integers and
* the value is an array of bytes
*
* @see #getParameter(byte[], byte[])
* @hide
*/
public int getParameter(int[] param, byte[] value)
throws IllegalStateException {
if (param.length > 2) {
return ERROR_BAD_VALUE;
}
byte[] p = intToByteArray(param[0]);
if (param.length > 1) {
byte[] p2 = intToByteArray(param[1]);
p = concatArrays(p, p2);
}
return getParameter(p, value);
}
/**
* Send a command to the effect engine. This method is intended to send
* proprietary commands to a particular effect implementation.
* In case of success, returns the number of meaningful bytes in reply array.
* In case of failure, the returned value is negative and implementation specific.
* @hide
*/
public int command(int cmdCode, byte[] command, byte[] reply)
throws IllegalStateException {
checkState("command()");
return native_command(cmdCode, command.length, command, reply.length, reply);
}
// --------------------------------------------------------------------------
// Getters
// --------------------
/**
* Returns effect unique identifier. This system wide unique identifier can
* be used to attach this effect to a MediaPlayer or an AudioTrack when the
* effect is an auxiliary effect (Reverb)
*
* @return the effect identifier.
* @throws IllegalStateException
*/
public int getId() throws IllegalStateException {
checkState("getId()");
return mId;
}
/**
* Returns effect enabled state
*
* @return true if the effect is enabled, false otherwise.
* @throws IllegalStateException
*/
public boolean getEnabled() throws IllegalStateException {
checkState("getEnabled()");
return native_getEnabled();
}
/**
* Checks if this AudioEffect object is controlling the effect engine.
*
* @return true if this instance has control of effect engine, false
* otherwise.
* @throws IllegalStateException
*/
public boolean hasControl() throws IllegalStateException {
checkState("hasControl()");
return native_hasControl();
}
// --------------------------------------------------------------------------
// Initialization / configuration
// --------------------
/**
* Sets the listener AudioEffect notifies when the effect engine is enabled
* or disabled.
*
* @param listener
*/
public void setEnableStatusListener(OnEnableStatusChangeListener listener) {
synchronized (mListenerLock) {
mEnableStatusChangeListener = listener;
}
if ((listener != null) && (mNativeEventHandler == null)) {
createNativeEventHandler();
}
}
/**
* Sets the listener AudioEffect notifies when the effect engine control is
* taken or returned.
*
* @param listener
*/
public void setControlStatusListener(OnControlStatusChangeListener listener) {
synchronized (mListenerLock) {
mControlChangeStatusListener = listener;
}
if ((listener != null) && (mNativeEventHandler == null)) {
createNativeEventHandler();
}
}
/**
* Sets the listener AudioEffect notifies when a parameter is changed.
*
* @param listener
* @hide
*/
public void setParameterListener(OnParameterChangeListener listener) {
synchronized (mListenerLock) {
mParameterChangeListener = listener;
}
if ((listener != null) && (mNativeEventHandler == null)) {
createNativeEventHandler();
}
}
// Convenience method for the creation of the native event handler
// It is called only when a non-null event listener is set.
// precondition:
// mNativeEventHandler is null
private void createNativeEventHandler() {
Looper looper;
if ((looper = Looper.myLooper()) != null) {
mNativeEventHandler = new NativeEventHandler(this, looper);
} else if ((looper = Looper.getMainLooper()) != null) {
mNativeEventHandler = new NativeEventHandler(this, looper);
} else {
mNativeEventHandler = null;
}
}
// ---------------------------------------------------------
// Interface definitions
// --------------------
/**
* The OnEnableStatusChangeListener interface defines a method called by the AudioEffect
* when a the enabled state of the effect engine was changed by the controlling application.
*/
public interface OnEnableStatusChangeListener {
/**
* Called on the listener to notify it that the effect engine has been
* enabled or disabled.
* @param effect the effect on which the interface is registered.
* @param enabled new effect state.
*/
void onEnableStatusChange(AudioEffect effect, boolean enabled);
}
/**
* The OnControlStatusChangeListener interface defines a method called by the AudioEffect
* when a the control of the effect engine is gained or lost by the application
*/
public interface OnControlStatusChangeListener {
/**
* Called on the listener to notify it that the effect engine control
* has been taken or returned.
* @param effect the effect on which the interface is registered.
* @param controlGranted true if the application has been granted control of the effect
* engine, false otherwise.
*/
void onControlStatusChange(AudioEffect effect, boolean controlGranted);
}
/**
* The OnParameterChangeListener interface defines a method called by the AudioEffect
* when a parameter is changed in the effect engine by the controlling application.
* @hide
*/
public interface OnParameterChangeListener {
/**
* Called on the listener to notify it that a parameter value has changed.
* @param effect the effect on which the interface is registered.
* @param status status of the set parameter operation.
* @param param ID of the modified parameter.
* @param value the new parameter value.
*/
void onParameterChange(AudioEffect effect, int status, byte[] param,
byte[] value);
}
// -------------------------------------------------------------------------
// Audio Effect Control panel intents
// -------------------------------------------------------------------------
/**
* Intent to launch an audio effect control panel UI.
* <p>The goal of this intent is to enable separate implementations of music/media player
* applications and audio effect control application or services.
* This will allow platform vendors to offer more advanced control options for standard effects
* or control for platform specific effects.
* <p>The intent carries a number of extras used by the player application to communicate
* necessary pieces of information to the control panel application.
* <p>The calling application must use the
* {@link android.app.Activity#startActivityForResult(Intent, int)} method to launch the
* control panel so that its package name is indicated and used by the control panel
* application to keep track of changes for this particular application.
* <p>The {@link #EXTRA_AUDIO_SESSION} extra will indicate an audio session to which the
* audio effects should be applied. If no audio session is specified, either one of the
* follownig will happen:
* <p>- If an audio session was previously opened by the calling application with
* {@link #ACTION_OPEN_AUDIO_EFFECT_CONTROL_SESSION} intent, the effect changes will
* be applied to that session.
* <p>- If no audio session is opened, the changes will be stored in the package specific
* storage area and applied whenever a new audio session is opened by this application.
* <p>The {@link #EXTRA_CONTENT_TYPE} extra will help the control panel application
* customize both the UI layout and the default audio effect settings if none are already
* stored for the calling application.
*/
@SdkConstant(SdkConstantType.ACTIVITY_INTENT_ACTION)
public static final String ACTION_DISPLAY_AUDIO_EFFECT_CONTROL_PANEL =
"android.media.action.DISPLAY_AUDIO_EFFECT_CONTROL_PANEL";
/**
* Intent to signal to the effect control application or service that a new audio session
* is opened and requires audio effects to be applied.
* <p>This is different from {@link #ACTION_DISPLAY_AUDIO_EFFECT_CONTROL_PANEL} in that no
* UI should be displayed in this case. Music player applications can broadcast this intent
* before starting playback to make sure that any audio effect settings previously selected
* by the user are applied.
* <p>The effect control application receiving this intent will look for previously stored
* settings for the calling application, create all required audio effects and apply the
* effect settings to the specified audio session.
* <p>The calling package name is indicated by the {@link #EXTRA_PACKAGE_NAME} extra and the
* audio session ID by the {@link #EXTRA_AUDIO_SESSION} extra. Both extras are mandatory.
* <p>If no stored settings are found for the calling application, default settings for the
* content type indicated by {@link #EXTRA_CONTENT_TYPE} will be applied. The default settings
* for a given content type are platform specific.
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String ACTION_OPEN_AUDIO_EFFECT_CONTROL_SESSION =
"android.media.action.OPEN_AUDIO_EFFECT_CONTROL_SESSION";
/**
* Intent to signal to the effect control application or service that an audio session
* is closed and that effects should not be applied anymore.
* <p>The effect control application receiving this intent will delete all effects on
* this session and store current settings in package specific storage.
* <p>The calling package name is indicated by the {@link #EXTRA_PACKAGE_NAME} extra and the
* audio session ID by the {@link #EXTRA_AUDIO_SESSION} extra. Both extras are mandatory.
* <p>It is good practice for applications to broadcast this intent when music playback stops
* and/or when exiting to free system resources consumed by audio effect engines.
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String ACTION_CLOSE_AUDIO_EFFECT_CONTROL_SESSION =
"android.media.action.CLOSE_AUDIO_EFFECT_CONTROL_SESSION";
/**
* Contains the ID of the audio session the effects should be applied to.
* <p>This extra is for use with {@link #ACTION_DISPLAY_AUDIO_EFFECT_CONTROL_PANEL},
* {@link #ACTION_OPEN_AUDIO_EFFECT_CONTROL_SESSION} and
* {@link #ACTION_CLOSE_AUDIO_EFFECT_CONTROL_SESSION} intents.
* <p>The extra value is of type int and is the audio session ID.
* @see android.media.MediaPlayer#getAudioSessionId() for details on audio sessions.
*/
public static final String EXTRA_AUDIO_SESSION = "android.media.extra.AUDIO_SESSION";
/**
* Contains the package name of the calling application.
* <p>This extra is for use with {@link #ACTION_OPEN_AUDIO_EFFECT_CONTROL_SESSION} and
* {@link #ACTION_CLOSE_AUDIO_EFFECT_CONTROL_SESSION} intents.
* <p>The extra value is a string containing the full package name.
*/
public static final String EXTRA_PACKAGE_NAME = "android.media.extra.PACKAGE_NAME";
/**
* Indicates which type of content is played by the application.
* <p>This extra is for use with {@link #ACTION_DISPLAY_AUDIO_EFFECT_CONTROL_PANEL} and
* {@link #ACTION_OPEN_AUDIO_EFFECT_CONTROL_SESSION} intents.
* <p>This information is used by the effect control application to customize UI and select
* appropriate default effect settings. The content type is one of the following:
* <ul>
* <li>{@link #CONTENT_TYPE_MUSIC}</li>
* <li>{@link #CONTENT_TYPE_MOVIE}</li>
* <li>{@link #CONTENT_TYPE_GAME}</li>
* <li>{@link #CONTENT_TYPE_VOICE}</li>
* </ul>
* If omitted, the content type defaults to {@link #CONTENT_TYPE_MUSIC}.
*/
public static final String EXTRA_CONTENT_TYPE = "android.media.extra.CONTENT_TYPE";
/**
* Value for {@link #EXTRA_CONTENT_TYPE} when the type of content played is music
*/
public static final int CONTENT_TYPE_MUSIC = 0;
/**
* Value for {@link #EXTRA_CONTENT_TYPE} when the type of content played is video or movie
*/
public static final int CONTENT_TYPE_MOVIE = 1;
/**
* Value for {@link #EXTRA_CONTENT_TYPE} when the type of content played is game audio
*/
public static final int CONTENT_TYPE_GAME = 2;
/**
* Value for {@link #EXTRA_CONTENT_TYPE} when the type of content played is voice audio
*/
public static final int CONTENT_TYPE_VOICE = 3;
// ---------------------------------------------------------
// Inner classes
// --------------------
/**
* Helper class to handle the forwarding of native events to the appropriate
* listeners
*/
private class NativeEventHandler extends Handler {
private AudioEffect mAudioEffect;
public NativeEventHandler(AudioEffect ae, Looper looper) {
super(looper);
mAudioEffect = ae;
}
@Override
public void handleMessage(Message msg) {
if (mAudioEffect == null) {
return;
}
switch (msg.what) {
case NATIVE_EVENT_ENABLED_STATUS:
OnEnableStatusChangeListener enableStatusChangeListener = null;
synchronized (mListenerLock) {
enableStatusChangeListener = mAudioEffect.mEnableStatusChangeListener;
}
if (enableStatusChangeListener != null) {
enableStatusChangeListener.onEnableStatusChange(
mAudioEffect, (boolean) (msg.arg1 != 0));
}
break;
case NATIVE_EVENT_CONTROL_STATUS:
OnControlStatusChangeListener controlStatusChangeListener = null;
synchronized (mListenerLock) {
controlStatusChangeListener = mAudioEffect.mControlChangeStatusListener;
}
if (controlStatusChangeListener != null) {
controlStatusChangeListener.onControlStatusChange(
mAudioEffect, (boolean) (msg.arg1 != 0));
}
break;
case NATIVE_EVENT_PARAMETER_CHANGED:
OnParameterChangeListener parameterChangeListener = null;
synchronized (mListenerLock) {
parameterChangeListener = mAudioEffect.mParameterChangeListener;
}
if (parameterChangeListener != null) {
// arg1 contains offset of parameter value from start of
// byte array
int vOffset = msg.arg1;
byte[] p = (byte[]) msg.obj;
// See effect_param_t in EffectApi.h for psize and vsize
// fields offsets
int status = byteArrayToInt(p, 0);
int psize = byteArrayToInt(p, 4);
int vsize = byteArrayToInt(p, 8);
byte[] param = new byte[psize];
byte[] value = new byte[vsize];
System.arraycopy(p, 12, param, 0, psize);
System.arraycopy(p, vOffset, value, 0, vsize);
parameterChangeListener.onParameterChange(mAudioEffect,
status, param, value);
}
break;
default:
Log.e(TAG, "handleMessage() Unknown event type: " + msg.what);
break;
}
}
}
// ---------------------------------------------------------
// Java methods called from the native side
// --------------------
@SuppressWarnings("unused")
private static void postEventFromNative(Object effect_ref, int what,
int arg1, int arg2, Object obj) {
AudioEffect effect = (AudioEffect) ((WeakReference) effect_ref).get();
if (effect == null) {
return;
}
if (effect.mNativeEventHandler != null) {
Message m = effect.mNativeEventHandler.obtainMessage(what, arg1,
arg2, obj);
effect.mNativeEventHandler.sendMessage(m);
}
}
// ---------------------------------------------------------
// Native methods called from the Java side
// --------------------
private static native final void native_init();
private native final int native_setup(Object audioeffect_this, String type,
String uuid, int priority, int audioSession, int[] id, Object[] desc,
String opPackageName);
private native final void native_finalize();
private native final void native_release();
private native final int native_setEnabled(boolean enabled);
private native final boolean native_getEnabled();
private native final boolean native_hasControl();
private native final int native_setParameter(int psize, byte[] param,
int vsize, byte[] value);
private native final int native_getParameter(int psize, byte[] param,
int vsize, byte[] value);
private native final int native_command(int cmdCode, int cmdSize,
byte[] cmdData, int repSize, byte[] repData);
private static native Object[] native_query_effects();
private static native Object[] native_query_pre_processing(int audioSession);
// ---------------------------------------------------------
// Utility methods
// ------------------
/**
* @hide
*/
public void checkState(String methodName) throws IllegalStateException {
synchronized (mStateLock) {
if (mState != STATE_INITIALIZED) {
throw (new IllegalStateException(methodName
+ " called on uninitialized AudioEffect."));
}
}
}
/**
* @hide
*/
public void checkStatus(int status) {
if (isError(status)) {
switch (status) {
case AudioEffect.ERROR_BAD_VALUE:
throw (new IllegalArgumentException(
"AudioEffect: bad parameter value"));
case AudioEffect.ERROR_INVALID_OPERATION:
throw (new UnsupportedOperationException(
"AudioEffect: invalid parameter operation"));
default:
throw (new RuntimeException("AudioEffect: set/get parameter error"));
}
}
}
/**
* @hide
*/
public static boolean isError(int status) {
return (status < 0);
}
/**
* @hide
*/
public static int byteArrayToInt(byte[] valueBuf) {
return byteArrayToInt(valueBuf, 0);
}
/**
* @hide
*/
public static int byteArrayToInt(byte[] valueBuf, int offset) {
ByteBuffer converter = ByteBuffer.wrap(valueBuf);
converter.order(ByteOrder.nativeOrder());
return converter.getInt(offset);
}
/**
* @hide
*/
public static byte[] intToByteArray(int value) {
ByteBuffer converter = ByteBuffer.allocate(4);
converter.order(ByteOrder.nativeOrder());
converter.putInt(value);
return converter.array();
}
/**
* @hide
*/
public static short byteArrayToShort(byte[] valueBuf) {
return byteArrayToShort(valueBuf, 0);
}
/**
* @hide
*/
public static short byteArrayToShort(byte[] valueBuf, int offset) {
ByteBuffer converter = ByteBuffer.wrap(valueBuf);
converter.order(ByteOrder.nativeOrder());
return converter.getShort(offset);
}
/**
* @hide
*/
public static byte[] shortToByteArray(short value) {
ByteBuffer converter = ByteBuffer.allocate(2);
converter.order(ByteOrder.nativeOrder());
short sValue = (short) value;
converter.putShort(sValue);
return converter.array();
}
/**
* @hide
*/
public static byte[] concatArrays(byte[]... arrays) {
int len = 0;
for (byte[] a : arrays) {
len += a.length;
}
byte[] b = new byte[len];
int offs = 0;
for (byte[] a : arrays) {
System.arraycopy(a, 0, b, offs, a.length);
offs += a.length;
}
return b;
}
}