/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.display;
import android.hardware.SensorManager;
import android.os.Handler;
import android.os.PowerManager;
import android.view.Display;
import android.view.DisplayInfo;
/**
* Display manager local system service interface.
*
* @hide Only for use within the system server.
*/
public abstract class DisplayManagerInternal {
/**
* Called by the power manager to initialize power management facilities.
*/
public abstract void initPowerManagement(DisplayPowerCallbacks callbacks,
Handler handler, SensorManager sensorManager);
/**
* Called by the power manager to request a new power state.
* <p>
* The display power controller makes a copy of the provided object and then
* begins adjusting the power state to match what was requested.
* </p>
*
* @param request The requested power state.
* @param waitForNegativeProximity If true, issues a request to wait for
* negative proximity before turning the screen back on, assuming the screen
* was turned off by the proximity sensor.
* @return True if display is ready, false if there are important changes that must
* be made asynchronously (such as turning the screen on), in which case the caller
* should grab a wake lock, watch for {@link DisplayPowerCallbacks#onStateChanged()}
* then try the request again later until the state converges.
*/
public abstract boolean requestPowerState(DisplayPowerRequest request,
boolean waitForNegativeProximity);
/**
* Returns true if the proximity sensor screen-off function is available.
*/
public abstract boolean isProximitySensorAvailable();
/**
* Returns information about the specified logical display.
*
* @param displayId The logical display id.
* @return The logical display info, or null if the display does not exist. The
* returned object must be treated as immutable.
*/
public abstract DisplayInfo getDisplayInfo(int displayId);
/**
* Registers a display transaction listener to provide the client a chance to
* update its surfaces within the same transaction as any display layout updates.
*
* @param listener The listener to register.
*/
public abstract void registerDisplayTransactionListener(DisplayTransactionListener listener);
/**
* Unregisters a display transaction listener to provide the client a chance to
* update its surfaces within the same transaction as any display layout updates.
*
* @param listener The listener to unregister.
*/
public abstract void unregisterDisplayTransactionListener(DisplayTransactionListener listener);
/**
* Overrides the display information of a particular logical display.
* This is used by the window manager to control the size and characteristics
* of the default display. It is expected to apply the requested change
* to the display information synchronously so that applications will immediately
* observe the new state.
*
* NOTE: This method must be the only entry point by which the window manager
* influences the logical configuration of displays.
*
* @param displayId The logical display id.
* @param info The new data to be stored.
*/
public abstract void setDisplayInfoOverrideFromWindowManager(
int displayId, DisplayInfo info);
/**
* Called by the window manager to perform traversals while holding a
* surface flinger transaction.
*/
public abstract void performTraversalInTransactionFromWindowManager();
/**
* Tells the display manager about properties of the display that depend on the windows on it.
* This includes whether there is interesting unique content on the specified logical display,
* and whether the one of the windows has a preferred refresh rate.
* <p>
* If the display has unique content, then the display manager arranges for it
* to be presented on a physical display if appropriate. Otherwise, the display manager
* may choose to make the physical display mirror some other logical display.
* </p>
*
* <p>
* If one of the windows on the display has a preferred refresh rate that's supported by the
* display, then the display manager will request its use.
* </p>
*
* @param displayId The logical display id to update.
* @param hasContent True if the logical display has content. This is used to control automatic
* mirroring.
* @param requestedRefreshRate The preferred refresh rate for the top-most visible window that
* has a preference.
* @param requestedModeId The preferred mode id for the top-most visible window that has a
* preference.
* @param inTraversal True if called from WindowManagerService during a window traversal
* prior to call to performTraversalInTransactionFromWindowManager.
*/
public abstract void setDisplayProperties(int displayId, boolean hasContent,
float requestedRefreshRate, int requestedModeId, boolean inTraversal);
/**
* Applies an offset to the contents of a display, for example to avoid burn-in.
* <p>
* TODO: Technically this should be associated with a physical rather than logical
* display but this is good enough for now.
* </p>
*
* @param displayId The logical display id to update.
* @param x The X offset by which to shift the contents of the display.
* @param y The Y offset by which to shift the contents of the display.
*/
public abstract void setDisplayOffsets(int displayId, int x, int y);
/**
* Describes the requested power state of the display.
*
* This object is intended to describe the general characteristics of the
* power state, such as whether the screen should be on or off and the current
* brightness controls leaving the DisplayPowerController to manage the
* details of how the transitions between states should occur. The goal is for
* the PowerManagerService to focus on the global power state and not
* have to micro-manage screen off animations, auto-brightness and other effects.
*/
public static final class DisplayPowerRequest {
// Policy: Turn screen off as if the user pressed the power button
// including playing a screen off animation if applicable.
public static final int POLICY_OFF = 0;
// Policy: Enable dozing and always-on display functionality.
public static final int POLICY_DOZE = 1;
// Policy: Make the screen dim when the user activity timeout is
// about to expire.
public static final int POLICY_DIM = 2;
// Policy: Make the screen bright as usual.
public static final int POLICY_BRIGHT = 3;
// The basic overall policy to apply: off, doze, dim or bright.
public int policy;
// If true, the proximity sensor overrides the screen state when an object is
// nearby, turning it off temporarily until the object is moved away.
public boolean useProximitySensor;
// The desired screen brightness in the range 0 (minimum / off) to 255 (brightest).
// The display power controller may choose to clamp the brightness.
// When auto-brightness is enabled, this field should specify a nominal default
// value to use while waiting for the light sensor to report enough data.
public int screenBrightness;
// The screen auto-brightness adjustment factor in the range -1 (dimmer) to 1 (brighter).
public float screenAutoBrightnessAdjustment;
// Set to true if screenBrightness and screenAutoBrightnessAdjustment were both
// set by the user as opposed to being programmatically controlled by apps.
public boolean brightnessSetByUser;
// If true, enables automatic brightness control.
public boolean useAutoBrightness;
// If true, scales the brightness to half of desired.
public boolean lowPowerMode;
// If true, applies a brightness boost.
public boolean boostScreenBrightness;
// If true, prevents the screen from completely turning on if it is currently off.
// The display does not enter a "ready" state if this flag is true and screen on is
// blocked. The window manager policy blocks screen on while it prepares the keyguard to
// prevent the user from seeing intermediate updates.
//
// Technically, we may not block the screen itself from turning on (because that introduces
// extra unnecessary latency) but we do prevent content on screen from becoming
// visible to the user.
public boolean blockScreenOn;
// Overrides the policy for adjusting screen brightness and state while dozing.
public int dozeScreenBrightness;
public int dozeScreenState;
public DisplayPowerRequest() {
policy = POLICY_BRIGHT;
useProximitySensor = false;
screenBrightness = PowerManager.BRIGHTNESS_ON;
screenAutoBrightnessAdjustment = 0.0f;
useAutoBrightness = false;
blockScreenOn = false;
dozeScreenBrightness = PowerManager.BRIGHTNESS_DEFAULT;
dozeScreenState = Display.STATE_UNKNOWN;
}
public DisplayPowerRequest(DisplayPowerRequest other) {
copyFrom(other);
}
public boolean isBrightOrDim() {
return policy == POLICY_BRIGHT || policy == POLICY_DIM;
}
public void copyFrom(DisplayPowerRequest other) {
policy = other.policy;
useProximitySensor = other.useProximitySensor;
screenBrightness = other.screenBrightness;
screenAutoBrightnessAdjustment = other.screenAutoBrightnessAdjustment;
brightnessSetByUser = other.brightnessSetByUser;
useAutoBrightness = other.useAutoBrightness;
blockScreenOn = other.blockScreenOn;
lowPowerMode = other.lowPowerMode;
boostScreenBrightness = other.boostScreenBrightness;
dozeScreenBrightness = other.dozeScreenBrightness;
dozeScreenState = other.dozeScreenState;
}
@Override
public boolean equals(Object o) {
return o instanceof DisplayPowerRequest
&& equals((DisplayPowerRequest)o);
}
public boolean equals(DisplayPowerRequest other) {
return other != null
&& policy == other.policy
&& useProximitySensor == other.useProximitySensor
&& screenBrightness == other.screenBrightness
&& screenAutoBrightnessAdjustment == other.screenAutoBrightnessAdjustment
&& brightnessSetByUser == other.brightnessSetByUser
&& useAutoBrightness == other.useAutoBrightness
&& blockScreenOn == other.blockScreenOn
&& lowPowerMode == other.lowPowerMode
&& boostScreenBrightness == other.boostScreenBrightness
&& dozeScreenBrightness == other.dozeScreenBrightness
&& dozeScreenState == other.dozeScreenState;
}
@Override
public int hashCode() {
return 0; // don't care
}
@Override
public String toString() {
return "policy=" + policyToString(policy)
+ ", useProximitySensor=" + useProximitySensor
+ ", screenBrightness=" + screenBrightness
+ ", screenAutoBrightnessAdjustment=" + screenAutoBrightnessAdjustment
+ ", brightnessSetByUser=" + brightnessSetByUser
+ ", useAutoBrightness=" + useAutoBrightness
+ ", blockScreenOn=" + blockScreenOn
+ ", lowPowerMode=" + lowPowerMode
+ ", boostScreenBrightness=" + boostScreenBrightness
+ ", dozeScreenBrightness=" + dozeScreenBrightness
+ ", dozeScreenState=" + Display.stateToString(dozeScreenState);
}
public static String policyToString(int policy) {
switch (policy) {
case POLICY_OFF:
return "OFF";
case POLICY_DOZE:
return "DOZE";
case POLICY_DIM:
return "DIM";
case POLICY_BRIGHT:
return "BRIGHT";
default:
return Integer.toString(policy);
}
}
}
/**
* Asynchronous callbacks from the power controller to the power manager service.
*/
public interface DisplayPowerCallbacks {
void onStateChanged();
void onProximityPositive();
void onProximityNegative();
void onDisplayStateChange(int state); // one of the Display state constants
void acquireSuspendBlocker();
void releaseSuspendBlocker();
}
/**
* Called within a Surface transaction whenever the size or orientation of a
* display may have changed. Provides an opportunity for the client to
* update the position of its surfaces as part of the same transaction.
*/
public interface DisplayTransactionListener {
void onDisplayTransaction();
}
}