package choonster.testmod3.block; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; /** * A rotatable lamp block. * <p> * Example for this thread: * http://www.minecraftforge.net/forum/index.php/topic,33716.0.html * * @author Choonster */ public class BlockRotatableLamp extends BlockTestMod3 { public static final IProperty<EnumFacing> FACING = PropertyDirection.create("facing"); public static final IProperty<Boolean> LIT = PropertyBool.create("lit"); public BlockRotatableLamp() { super(Material.REDSTONE_LIGHT, "rotatable_lamp"); setDefaultState(getBlockState().getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(LIT, false)); } @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, FACING, LIT); } @Override public int getMetaFromState(IBlockState state) { final int facingIndex = state.getValue(FACING).getIndex(); // Convert the EnumFacing to its index final int lit = state.getValue(LIT) ? 1 : 0; // Convert the lit state boolean to 1 or 0 // Shift lit left three bits so it occupies the highest bit then OR it with the facing index (which occupies the lowest three bits) return lit << 3 | facingIndex; } @SuppressWarnings("deprecation") @Override public IBlockState getStateFromMeta(int meta) { final int facingIndex = meta & 7; // Extract the facing index (lowest three bits) final EnumFacing facing = EnumFacing.getFront(facingIndex); // Convert it to the corresponding EnumFacing final boolean lit = (meta & 8) != 0; // Extract the lit state (highest bit) return getDefaultState().withProperty(FACING, facing).withProperty(LIT, lit); } @Override public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand) { final EnumFacing newFacing = EnumFacing.getDirectionFromEntityLiving(pos, placer); return super.getStateForPlacement(world, pos, facing, hitX, hitY, hitZ, meta, placer, hand).withProperty(FACING, newFacing); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) { final IBlockState newState; if (playerIn.isSneaking()) { newState = state.cycleProperty(FACING); // Cycle the facing (down -> up -> north -> south -> west -> east -> down) } else { newState = state.cycleProperty(LIT); // Cycle the lit state (true -> false -> true) } worldIn.setBlockState(pos, newState); return true; } @Override public int getLightValue(IBlockState state, IBlockAccess world, BlockPos pos) { return state.getValue(LIT) ? 15 : 0; } }