package choonster.testmod3.block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; /** * A block that doesn't render in the world. * <p> * Test for this thread: * http://www.minecraftforge.net/forum/index.php?/topic/44951-obj-models/ * * @author Choonster */ public class BlockInvisible extends BlockTestMod3 { public BlockInvisible() { super(Material.ROCK, "invisible"); } @SuppressWarnings("deprecation") @Override public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { return false; } @SuppressWarnings("deprecation") @Override public boolean isOpaqueCube(IBlockState state) { return false; } }