package choonster.testmod3.block;
import choonster.testmod3.tileentity.TileEntityModChest;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.passive.EntityOcelot;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import javax.annotation.Nullable;
import java.util.List;
/**
* A chest block.
*
* @author Choonster
*/
public class BlockModChest extends BlockTileEntity<TileEntityModChest> {
/**
* The chest's bounding box.
*/
private static final AxisAlignedBB BOUNDING_BOX = new AxisAlignedBB(0.0625, 0.0, 0.0625, 0.9375, 0.875, 0.9375);
public static final IProperty<EnumFacing> FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
public BlockModChest() {
super(Material.WOOD, "chest", true);
setHardness(2.5F);
setSoundType(SoundType.WOOD);
}
@Override
protected BlockStateContainer createBlockState() {
return new BlockStateContainer(this, FACING);
}
@SuppressWarnings("deprecation")
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
return BOUNDING_BOX;
}
@Override
public TileEntity createTileEntity(World world, IBlockState state) {
return new TileEntityModChest();
}
@Override
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) {
if (stack.hasDisplayName()) {
final TileEntityModChest tileEntity = getTileEntity(worldIn, pos);
if (tileEntity != null) {
tileEntity.setDisplayName(stack.getDisplayName());
}
}
}
@Override
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand) {
return super.getStateForPlacement(world, pos, facing, hitX, hitY, hitZ, meta, placer, hand).withProperty(FACING, placer.getHorizontalFacing().getOpposite());
}
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
if (!worldIn.isRemote && !isBlocked(worldIn, pos)) {
final TileEntityModChest tileEntity = getTileEntity(worldIn, pos);
if (tileEntity != null) {
tileEntity.openGUI(worldIn, playerIn);
}
}
return true;
}
@SuppressWarnings("deprecation")
@Override
public boolean isOpaqueCube(IBlockState state) {
return false;
}
@SuppressWarnings("deprecation")
@Override
public boolean isFullCube(IBlockState state) {
return false;
}
@SuppressWarnings("deprecation")
@Override
public IBlockState getStateFromMeta(int meta) {
return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta));
}
@Override
public int getMetaFromState(IBlockState state) {
return state.getValue(FACING).getHorizontalIndex();
}
/**
* Is the chest at the specified position blocked?
*
* @param worldIn The World
* @param pos The position
* @return Is the chest blocked?
*/
private boolean isBlocked(World worldIn, BlockPos pos) {
return this.isBelowSolidBlock(worldIn, pos) || this.isOcelotSittingOnChest(worldIn, pos);
}
/**
* Is the chest at the specified position below a solid block?
*
* @param worldIn The World
* @param pos The position
* @return Is the chest below a solid block?
*/
private boolean isBelowSolidBlock(World worldIn, BlockPos pos) {
return worldIn.getBlockState(pos.up()).isSideSolid(worldIn, pos.up(), EnumFacing.DOWN);
}
/**
* Is an Ocelot sitting on the chest at the specified position?
*
* @param worldIn The World
* @param pos The position
* @return Is an Ocelot sitting on the chest?
*/
private boolean isOcelotSittingOnChest(World worldIn, BlockPos pos) {
for (final EntityOcelot entityOcelot : worldIn.getEntitiesWithinAABB(EntityOcelot.class, new AxisAlignedBB(pos.getX(), pos.getY() + 1, pos.getZ(), pos.getX() + 1, pos.getY() + 2, pos.getZ() + 1))) {
if (entityOcelot.isSitting()) {
return true;
}
}
return false;
}
/**
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
@SuppressWarnings("deprecation")
@Override
public IBlockState withRotation(IBlockState state, Rotation rotation) {
return state.withProperty(FACING, rotation.rotate(state.getValue(FACING)));
}
/**
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
@SuppressWarnings("deprecation")
@Override
public IBlockState withMirror(IBlockState state, Mirror mirror) {
return state.withRotation(mirror.toRotation(state.getValue(FACING)));
}
@Override
public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player, boolean willHarvest) {
//If it will harvest, delay deletion of the block until after getDrops
return willHarvest || super.removedByPlayer(state, world, pos, player, false);
}
@Override
public void harvestBlock(World world, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack tool) {
super.harvestBlock(world, player, pos, state, te, tool);
world.setBlockToAir(pos);
}
@Override
public List<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune) {
final List<ItemStack> drops = super.getDrops(world, pos, state, fortune);
final TileEntityModChest tileEntity = getTileEntity(world, pos);
if (tileEntity != null) {
drops.addAll(tileEntity.getDrops());
}
return drops;
}
}