/* * This file is part of Cubic Chunks Mod, licensed under the MIT License (MIT). * * Copyright (c) 2015 contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package cubicchunks.worldgen.generator.custom.features; import net.minecraft.world.biome.Biome; import org.eclipse.collections.api.list.primitive.DoubleList; import org.eclipse.collections.impl.list.mutable.primitive.DoubleArrayList; import java.util.ArrayList; import java.util.List; import java.util.Random; import cubicchunks.world.ICubicWorld; import cubicchunks.world.cube.Cube; public class VariantFeatureGenerator extends FeatureGenerator { private final FeatureGenerator[] generators; private final double[] probabilities; private VariantFeatureGenerator(ICubicWorld world, List<FeatureGenerator> generators, DoubleList probabilities) { super(world); assert generators.size() == probabilities.size(); int size = generators.size(); this.generators = new FeatureGenerator[size]; this.probabilities = new double[size]; for (int i = 0; i < size; i++) { this.generators[i] = generators.get(i); this.probabilities[i] = probabilities.get(i); } } @Override public void generate(Random rand, Cube cube, Biome biome) { for (int i = 0; i < probabilities.length; i++) { if (rand.nextDouble() <= this.probabilities[i]) { this.generators[i].generate(rand, cube, biome); break; } } } public static Builder builder() { return new Builder(); } public static class Builder { // use lists because order is important private final List<FeatureGenerator> generators; private final DoubleArrayList probabilities; private ICubicWorld world; private Builder() { this.generators = new ArrayList<FeatureGenerator>(2); this.probabilities = new DoubleArrayList(2); } public Builder world(ICubicWorld world) { this.world = world; return this; } public Builder nextVariant(FeatureGenerator gen, double probability) { this.generators.add(gen); this.probabilities.add(probability); assert this.generators.size() == this.probabilities.size(); return this; } public VariantFeatureGenerator build() { return new VariantFeatureGenerator(this.world, this.generators, this.probabilities); } } }