/*
* This file is part of Cubic Chunks Mod, licensed under the MIT License (MIT).
*
* Copyright (c) 2015 contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package cubicchunks.worldgen.generator.custom.features;
import net.minecraft.world.biome.Biome;
import org.eclipse.collections.api.list.primitive.DoubleList;
import org.eclipse.collections.impl.list.mutable.primitive.DoubleArrayList;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import cubicchunks.world.ICubicWorld;
import cubicchunks.world.cube.Cube;
public class VariantFeatureGenerator extends FeatureGenerator {
private final FeatureGenerator[] generators;
private final double[] probabilities;
private VariantFeatureGenerator(ICubicWorld world, List<FeatureGenerator> generators, DoubleList probabilities) {
super(world);
assert generators.size() == probabilities.size();
int size = generators.size();
this.generators = new FeatureGenerator[size];
this.probabilities = new double[size];
for (int i = 0; i < size; i++) {
this.generators[i] = generators.get(i);
this.probabilities[i] = probabilities.get(i);
}
}
@Override
public void generate(Random rand, Cube cube, Biome biome) {
for (int i = 0; i < probabilities.length; i++) {
if (rand.nextDouble() <= this.probabilities[i]) {
this.generators[i].generate(rand, cube, biome);
break;
}
}
}
public static Builder builder() {
return new Builder();
}
public static class Builder {
// use lists because order is important
private final List<FeatureGenerator> generators;
private final DoubleArrayList probabilities;
private ICubicWorld world;
private Builder() {
this.generators = new ArrayList<FeatureGenerator>(2);
this.probabilities = new DoubleArrayList(2);
}
public Builder world(ICubicWorld world) {
this.world = world;
return this;
}
public Builder nextVariant(FeatureGenerator gen, double probability) {
this.generators.add(gen);
this.probabilities.add(probability);
assert this.generators.size() == this.probabilities.size();
return this;
}
public VariantFeatureGenerator build() {
return new VariantFeatureGenerator(this.world, this.generators, this.probabilities);
}
}
}