/*
* This file is part of Cubic Chunks Mod, licensed under the MIT License (MIT).
*
* Copyright (c) 2015 contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package cubicchunks.worldgen.generator.custom.features;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.gen.feature.WorldGenMinable;
import java.util.Random;
import cubicchunks.world.ICubicWorld;
import cubicchunks.world.cube.Cube;
import cubicchunks.worldgen.generator.GlobalGeneratorConfig;
public class MineralGenerator extends FeatureGenerator {
private final double minY;
private final double maxY;
private final WorldGenMinable vanillaGen;
private final double probability;
/**
* Creates new OreGenerator with given min/max height, vein size and number of generation attempts.
* <p>
* minY and maxY: <ul> <li>-1 - seaLevel-maxTerrainHeight <li>0 - sea level. <li>1 - seaLevel+maxTerrainHeight
* </ul>
*
* @param minY Minimum generation height
* @param maxY Maximum generation height
* @param size Maximum vein size
*/
public MineralGenerator(final ICubicWorld world, final IBlockState state, final double minY, final double maxY,
final int size, final double probability) {
super(world);
// use vanilla worldgen. This class odesn't have height limits
this.vanillaGen = new WorldGenMinable(state, size);
this.minY = minY;
this.maxY = maxY;
this.probability = probability;
}
@Override
public void generate(final Random rand, final Cube cube, final Biome biome) {
BlockPos cubeStart = cube.getCoords().getMinBlockPos();
double maxBlockY = this.maxY*GlobalGeneratorConfig.MAX_ELEV + GlobalGeneratorConfig.SEA_LEVEL;
double minBlockY = this.minY*GlobalGeneratorConfig.MAX_ELEV + GlobalGeneratorConfig.SEA_LEVEL;
if (rand.nextDouble() > this.probability) {
return;
}
BlockPos currentPos = cubeStart.add(rand.nextInt(16), rand.nextInt(16), rand.nextInt(16));
if (currentPos.getY() <= maxBlockY && currentPos.getY() >= minBlockY) {
this.vanillaGen.generate((World) this.world, rand, currentPos);
}
}
}