/* * This file is part of Cubic Chunks Mod, licensed under the MIT License (MIT). * * Copyright (c) 2015 contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package cubicchunks.worldgen.generator.custom.features; import net.minecraft.block.state.IBlockState; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.biome.Biome; import net.minecraft.world.gen.feature.WorldGenMinable; import java.util.Random; import cubicchunks.world.ICubicWorld; import cubicchunks.world.cube.Cube; import cubicchunks.worldgen.generator.GlobalGeneratorConfig; public class MineralGenerator extends FeatureGenerator { private final double minY; private final double maxY; private final WorldGenMinable vanillaGen; private final double probability; /** * Creates new OreGenerator with given min/max height, vein size and number of generation attempts. * <p> * minY and maxY: <ul> <li>-1 - seaLevel-maxTerrainHeight <li>0 - sea level. <li>1 - seaLevel+maxTerrainHeight * </ul> * * @param minY Minimum generation height * @param maxY Maximum generation height * @param size Maximum vein size */ public MineralGenerator(final ICubicWorld world, final IBlockState state, final double minY, final double maxY, final int size, final double probability) { super(world); // use vanilla worldgen. This class odesn't have height limits this.vanillaGen = new WorldGenMinable(state, size); this.minY = minY; this.maxY = maxY; this.probability = probability; } @Override public void generate(final Random rand, final Cube cube, final Biome biome) { BlockPos cubeStart = cube.getCoords().getMinBlockPos(); double maxBlockY = this.maxY*GlobalGeneratorConfig.MAX_ELEV + GlobalGeneratorConfig.SEA_LEVEL; double minBlockY = this.minY*GlobalGeneratorConfig.MAX_ELEV + GlobalGeneratorConfig.SEA_LEVEL; if (rand.nextDouble() > this.probability) { return; } BlockPos currentPos = cubeStart.add(rand.nextInt(16), rand.nextInt(16), rand.nextInt(16)); if (currentPos.getY() <= maxBlockY && currentPos.getY() >= minBlockY) { this.vanillaGen.generate((World) this.world, rand, currentPos); } } }