/* * This file is part of Cubic Chunks Mod, licensed under the MIT License (MIT). * * Copyright (c) 2015 contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package cubicchunks.worldgen.generator.custom; import net.minecraft.world.biome.Biome; import java.util.HashMap; import java.util.Map; import java.util.Random; import cubicchunks.util.Coords; import cubicchunks.world.ICubicWorld; import cubicchunks.world.cube.Cube; import cubicchunks.worldgen.generator.custom.features.BiomeFeatures; import cubicchunks.worldgen.generator.custom.features.FeatureGenerator; // TODO leftover from generator pipeline public class CustomPopulationProcessor { private Map<Biome, BiomeFeatures> biomeFeaturesMap; public CustomPopulationProcessor(ICubicWorld world) { this.biomeFeaturesMap = new HashMap<>(); // for now use global for all biomes for (Biome biome : Biome.REGISTRY) { if (biome == null) { continue; } this.biomeFeaturesMap.put(biome, new BiomeFeatures(world, biome)); } } public void populate(Cube cube) { Biome biome = cube.getCubicWorld().getBiome(Coords.getCubeCenter(cube)); //For surface generators we should actually use special RNG with seed //that depends only in world seed and cube X/Z //but using this for surface generation doesn't cause any noticable issues Random rand = new Random(cube.cubeRandomSeed()); BiomeFeatures features = this.biomeFeaturesMap.get(biome); for (FeatureGenerator gen : features.getBiomeFeatureGenerators()) { gen.generate(rand, cube, biome); } } }