/*
* This file is part of Cubic Chunks Mod, licensed under the MIT License (MIT).
*
* Copyright (c) 2015 contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package cubicchunks.worldgen.generator.custom;
import net.minecraft.world.biome.Biome;
import java.util.HashMap;
import java.util.Map;
import java.util.Random;
import cubicchunks.util.Coords;
import cubicchunks.world.ICubicWorld;
import cubicchunks.world.cube.Cube;
import cubicchunks.worldgen.generator.custom.features.BiomeFeatures;
import cubicchunks.worldgen.generator.custom.features.FeatureGenerator;
// TODO leftover from generator pipeline
public class CustomPopulationProcessor {
private Map<Biome, BiomeFeatures> biomeFeaturesMap;
public CustomPopulationProcessor(ICubicWorld world) {
this.biomeFeaturesMap = new HashMap<>();
// for now use global for all biomes
for (Biome biome : Biome.REGISTRY) {
if (biome == null) {
continue;
}
this.biomeFeaturesMap.put(biome, new BiomeFeatures(world, biome));
}
}
public void populate(Cube cube) {
Biome biome = cube.getCubicWorld().getBiome(Coords.getCubeCenter(cube));
//For surface generators we should actually use special RNG with seed
//that depends only in world seed and cube X/Z
//but using this for surface generation doesn't cause any noticable issues
Random rand = new Random(cube.cubeRandomSeed());
BiomeFeatures features = this.biomeFeaturesMap.get(biome);
for (FeatureGenerator gen : features.getBiomeFeatureGenerators()) {
gen.generate(rand, cube, biome);
}
}
}