/* * This file is part of Cubic Chunks Mod, licensed under the MIT License (MIT). * * Copyright (c) 2015 contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package cubicchunks.worldgen.generator; import net.minecraft.entity.EnumCreatureType; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.biome.Biome.SpawnListEntry; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.EmptyChunk; import net.minecraft.world.chunk.IChunkGenerator; import java.util.Collections; import java.util.List; /** * A chunk generator that only creates empty chunks */ public class DummyChunkGenerator implements IChunkGenerator { private World world; public DummyChunkGenerator(World world) { this.world = world; } @Override public Chunk provideChunk(int x, int z) { return new EmptyChunk(world, x, z); } @Override public void populate(int x, int z) { } @Override public boolean generateStructures(Chunk chunkIn, int x, int z) { return false; } @SuppressWarnings("unchecked") @Override public List<SpawnListEntry> getPossibleCreatures(EnumCreatureType creatureType, BlockPos pos) { return Collections.EMPTY_LIST; } @Override public BlockPos getStrongholdGen(World worldIn, String structureName, BlockPos position) { return null; } @Override public void recreateStructures(Chunk chunkIn, int x, int z) { } }