/* * This file is part of Cubic Chunks Mod, licensed under the MIT License (MIT). * * Copyright (c) 2015 contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package cubicchunks.worldgen.generator.custom.features; import net.minecraft.block.state.IBlockState; import net.minecraft.util.math.BlockPos; import net.minecraft.world.biome.Biome; import java.util.Random; import cubicchunks.world.ICubicWorld; import cubicchunks.world.cube.Cube; public abstract class FeatureGenerator { protected final ICubicWorld world; public FeatureGenerator(final ICubicWorld world) { this.world = world; } public abstract void generate(final Random rand, final Cube cube, final Biome biome); protected boolean setBlockOnly(final BlockPos blockPos, final IBlockState blockState) { return this.world.setBlockState(blockPos, blockState, 2); } protected boolean setBlockAndUpdateNeighbors(final BlockPos pos, final IBlockState state) { return this.world.setBlockState(pos, state, 3); } protected IBlockState getBlockState(final BlockPos pos) { return this.world.getBlockState(pos); } protected static int getMinCubeY(final int y) { return (y >> 4) << 4; } }