/*
* This file is part of Cubic Chunks Mod, licensed under the MIT License (MIT).
*
* Copyright (c) 2015 contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package cubicchunks.worldgen.generator.custom;
import cubicchunks.util.CubePos;
import cubicchunks.world.ICubicWorld;
import cubicchunks.worldgen.generator.ICubePrimer;
import cubicchunks.worldgen.generator.custom.structures.CubicCaveGenerator;
import cubicchunks.worldgen.generator.custom.structures.CubicRavineGenerator;
import cubicchunks.worldgen.generator.custom.structures.CubicStructureGenerator;
// TODO leftover from generator pipeline
public class CustomFeatureProcessor {
//TODO: Implement more features
private CubicCaveGenerator caveGenerator = new CubicCaveGenerator();
private CubicStructureGenerator ravineGenerator = new CubicRavineGenerator();
public void generate(ICubicWorld world, ICubePrimer cube, CubePos cubePos) {
// generate world features
this.caveGenerator.generate(world, cube, cubePos);
this.ravineGenerator.generate(world, cube, cubePos);
}
}