/* * This file is part of Cubic Chunks Mod, licensed under the MIT License (MIT). * * Copyright (c) 2015 contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package cubicchunks.worldgen.generator.custom; import cubicchunks.util.CubePos; import cubicchunks.world.ICubicWorld; import cubicchunks.worldgen.generator.ICubePrimer; import cubicchunks.worldgen.generator.custom.structures.CubicCaveGenerator; import cubicchunks.worldgen.generator.custom.structures.CubicRavineGenerator; import cubicchunks.worldgen.generator.custom.structures.CubicStructureGenerator; // TODO leftover from generator pipeline public class CustomFeatureProcessor { //TODO: Implement more features private CubicCaveGenerator caveGenerator = new CubicCaveGenerator(); private CubicStructureGenerator ravineGenerator = new CubicRavineGenerator(); public void generate(ICubicWorld world, ICubePrimer cube, CubePos cubePos) { // generate world features this.caveGenerator.generate(world, cube, cubePos); this.ravineGenerator.generate(world, cube, cubePos); } }