/* * This file is part of Cubic Chunks Mod, licensed under the MIT License (MIT). * * Copyright (c) 2015 contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package cubicchunks.worldgen.generator.custom.features; import net.minecraft.block.state.IBlockState; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.biome.Biome; import java.util.Random; import cubicchunks.util.Coords; import cubicchunks.world.ICubicWorld; import cubicchunks.world.cube.Cube; public abstract class SurfaceFeatureGenerator extends FeatureGenerator { public SurfaceFeatureGenerator(ICubicWorld world) { super(world); } @Override public void generate(Random rand, Cube cube, Biome biome) { BlockPos cubeCenter = Coords.getCubeCenter(cube); int x = cubeCenter.getX() + rand.nextInt(16); int z = cubeCenter.getZ() + rand.nextInt(16); int y = cubeCenter.getY() + 16; int minY = cubeCenter.getY(); BlockPos pos = new BlockPos(x, y, z); boolean foundSurface = false; while (pos.getY() >= minY) { if (isSurfaceAt(pos)) { foundSurface = true; break; } pos = pos.down(); } // next attempt. We didn't find place to generate it if (foundSurface) { this.generateAt(rand, pos, biome); } } protected boolean isSurfaceAt(BlockPos pos) { //we don't really know if it's the top block. //assume it's surface if there is solid block with air above it IBlockState stateBelow = getBlockState(pos.down()); IBlockState state = getBlockState(pos); return stateBelow.isOpaqueCube() && state.getBlock().isAir(state, (World) world, pos); } /** * Generates feature at given position. * * @param rand RNG to use * @param pos position of air block with solid block below it */ public abstract void generateAt(Random rand, BlockPos pos, Biome biome); }