/*
* This file is part of Cubic Chunks Mod, licensed under the MIT License (MIT).
*
* Copyright (c) 2015 contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package cubicchunks.worldgen.generator.custom.features;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome;
import java.util.Random;
import cubicchunks.util.Coords;
import cubicchunks.world.ICubicWorld;
import cubicchunks.world.cube.Cube;
public abstract class SurfaceFeatureGenerator extends FeatureGenerator {
public SurfaceFeatureGenerator(ICubicWorld world) {
super(world);
}
@Override
public void generate(Random rand, Cube cube, Biome biome) {
BlockPos cubeCenter = Coords.getCubeCenter(cube);
int x = cubeCenter.getX() + rand.nextInt(16);
int z = cubeCenter.getZ() + rand.nextInt(16);
int y = cubeCenter.getY() + 16;
int minY = cubeCenter.getY();
BlockPos pos = new BlockPos(x, y, z);
boolean foundSurface = false;
while (pos.getY() >= minY) {
if (isSurfaceAt(pos)) {
foundSurface = true;
break;
}
pos = pos.down();
}
// next attempt. We didn't find place to generate it
if (foundSurface) {
this.generateAt(rand, pos, biome);
}
}
protected boolean isSurfaceAt(BlockPos pos) {
//we don't really know if it's the top block.
//assume it's surface if there is solid block with air above it
IBlockState stateBelow = getBlockState(pos.down());
IBlockState state = getBlockState(pos);
return stateBelow.isOpaqueCube() && state.getBlock().isAir(state, (World) world, pos);
}
/**
* Generates feature at given position.
*
* @param rand RNG to use
* @param pos position of air block with solid block below it
*/
public abstract void generateAt(Random rand, BlockPos pos, Biome biome);
}