/* * This file is part of Cubic Chunks Mod, licensed under the MIT License (MIT). * * Copyright (c) 2015 contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package cubicchunks.lighting; import net.minecraft.util.math.BlockPos; import net.minecraft.world.EnumSkyBlock; import net.minecraft.world.World; import cubicchunks.util.Coords; import cubicchunks.world.column.BlankColumn; import cubicchunks.world.column.Column; class SkyLightCubeDiffuseCalculator { //world.checkLightFor needs 17 but we also update neighbor blocks - so it needs to be 18 private static final int LOADED_BLOCKS_MIN_RADIUS = 18; private SkyLightCubeDiffuseCalculator() { throw new RuntimeException(); } static boolean calculate(Column column, int localX, int localZ, int cubeY) { return calculate(column, localX, localZ, cubeY, 0, 15); } static boolean calculate(Column column, int localX, int localZ, int cubeY, int minYLocal, int maxYLocal) { if (column instanceof BlankColumn || column.getLoadedCube(cubeY) == null) { return true; } // update this block and its xz neighbors int blockX = Coords.localToBlock(column.xPosition, localX); int minY = Coords.localToBlock(cubeY, minYLocal); int maxY = Coords.localToBlock(cubeY, maxYLocal); int blockZ = Coords.localToBlock(column.zPosition, localZ); World world = column.getWorld(); //check at min cube Y and max cube Y if (!world.isAreaLoaded(new BlockPos(blockX, minY, blockZ), LOADED_BLOCKS_MIN_RADIUS, false)) { return false; } if (!world.isAreaLoaded(new BlockPos(blockX, maxY, blockZ), LOADED_BLOCKS_MIN_RADIUS, false)) { return false; } diffuseSkyLightForBlockColumn(world, blockX, blockZ, minY, maxY); diffuseSkyLightForBlockColumn(world, blockX - 1, blockZ, minY, maxY); diffuseSkyLightForBlockColumn(world, blockX + 1, blockZ, minY, maxY); diffuseSkyLightForBlockColumn(world, blockX, blockZ - 1, minY, maxY); diffuseSkyLightForBlockColumn(world, blockX, blockZ + 1, minY, maxY); column.setModified(true); return true; } private static void diffuseSkyLightForBlockColumn(World world, int blockX, int blockZ, int minY, int maxY) { final BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos(); for (int y = minY; y <= maxY; y++) { pos.setPos(blockX, y, blockZ); world.checkLightFor(EnumSkyBlock.SKY, pos); } } }