/*
* This file is part of Cubic Chunks Mod, licensed under the MIT License (MIT).
*
* Copyright (c) 2015 contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package cubicchunks.lighting;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.EnumSkyBlock;
import net.minecraft.world.World;
import cubicchunks.util.Coords;
import cubicchunks.world.column.BlankColumn;
import cubicchunks.world.column.Column;
class SkyLightCubeDiffuseCalculator {
//world.checkLightFor needs 17 but we also update neighbor blocks - so it needs to be 18
private static final int LOADED_BLOCKS_MIN_RADIUS = 18;
private SkyLightCubeDiffuseCalculator() {
throw new RuntimeException();
}
static boolean calculate(Column column, int localX, int localZ, int cubeY) {
return calculate(column, localX, localZ, cubeY, 0, 15);
}
static boolean calculate(Column column, int localX, int localZ, int cubeY, int minYLocal, int maxYLocal) {
if (column instanceof BlankColumn || column.getLoadedCube(cubeY) == null) {
return true;
}
// update this block and its xz neighbors
int blockX = Coords.localToBlock(column.xPosition, localX);
int minY = Coords.localToBlock(cubeY, minYLocal);
int maxY = Coords.localToBlock(cubeY, maxYLocal);
int blockZ = Coords.localToBlock(column.zPosition, localZ);
World world = column.getWorld();
//check at min cube Y and max cube Y
if (!world.isAreaLoaded(new BlockPos(blockX, minY, blockZ), LOADED_BLOCKS_MIN_RADIUS, false)) {
return false;
}
if (!world.isAreaLoaded(new BlockPos(blockX, maxY, blockZ), LOADED_BLOCKS_MIN_RADIUS, false)) {
return false;
}
diffuseSkyLightForBlockColumn(world, blockX, blockZ, minY, maxY);
diffuseSkyLightForBlockColumn(world, blockX - 1, blockZ, minY, maxY);
diffuseSkyLightForBlockColumn(world, blockX + 1, blockZ, minY, maxY);
diffuseSkyLightForBlockColumn(world, blockX, blockZ - 1, minY, maxY);
diffuseSkyLightForBlockColumn(world, blockX, blockZ + 1, minY, maxY);
column.setModified(true);
return true;
}
private static void diffuseSkyLightForBlockColumn(World world, int blockX, int blockZ, int minY, int maxY) {
final BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
for (int y = minY; y <= maxY; y++) {
pos.setPos(blockX, y, blockZ);
world.checkLightFor(EnumSkyBlock.SKY, pos);
}
}
}