/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package cubicchunks.server.chunkio.async.forge;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.function.Consumer;
import javax.annotation.Nullable;
/**
* Interface for grouping asynchronous world IO access together, synchronized to the start of the next tick
* after loading finishes
*/
abstract class AsyncIOProvider<T> implements Runnable {
private final ConcurrentLinkedQueue<Consumer<T>> callbacks = new ConcurrentLinkedQueue<>();
volatile boolean finished = false;
/**
* Add a callback to this access group, to be executed when the load finishes
*
* @param callback The callback to execute
*/
void addCallback(Consumer<T> callback) {
this.callbacks.add(callback);
}
/**
* Remove a callback. It will no longer be executed when the load finshes
*
* @param callback The callback to remove
*/
void removeCallback(Consumer<T> callback) {
this.callbacks.remove(callback);
}
/**
* Run all callbacks waiting for the load. Assumes that the load is finished; calling this before is undefined
* behavior.
*/
void runCallbacks() {
T value = this.get();
for (Consumer<T> callback : this.callbacks) // Sponge: Runnable -> Consumer<Cube>
{
callback.accept(value);
}
this.callbacks.clear();
}
/**
* True if the target has been loaded and is available for use
*
* @return if this is finished
*/
boolean isFinished() {
return finished;
}
/**
* Check if any callbacks are registered as waiting for this load.
*
* @return <code>true</code> if there is at least one callback waiting
*/
boolean hasCallbacks() {
return !callbacks.isEmpty();
}
/**
* Finalize the loading operating synchronously from the main thread.
*/
abstract void runSynchronousPart();
/**
* Retrive the loaded object. Undefined if the load hasn't finished yet
*
* @return The loaded object
*/
@Nullable
abstract T get();
}