package net.minecraftforge.fml.common.registry;
import com.google.common.base.Objects;
/**
* A registry delegate for holding references to items or blocks
* These should be safe to use in things like lists though aliased items and blocks will not
* have object identity with respect to their delegate.
*
* @author cpw
*
* @param <T> the type of thing we're holding onto
*/
public interface RegistryDelegate<T> {
/**
* Get the referent pointed at by this delegate. This will be the currently active item or block, and will change
* as world saves come and go. Note that item.delegate.get() may NOT be the same object as item, due to item and
* block substitution.
*
* @return The referred object
*/
T get();
/**
* Get the name of this delegate. This is completely static after registration has completed and will never change.
* @return The name
*/
String name();
/**
* Get the delegate type. It will be Item or Block.
* @return The type of delegate
*/
Class<T> type();
/*
* This is the internal implementation class of the delegate.
*/
final class Delegate<T> implements RegistryDelegate<T>
{
private T referant;
private String name;
private final Class<T> type;
public Delegate(T referant, Class<T> type) {
this.referant = referant;
this.type = type;
}
@Override
public T get() {
return referant;
}
@Override
public String name() {
return name;
}
@Override
public Class<T> type()
{
return this.type;
}
void changeReference(T newTarget)
{
this.referant = newTarget;
}
void setName(String name)
{
this.name = name;
}
@Override
public boolean equals(Object obj)
{
if (obj instanceof Delegate)
{
Delegate<?> other = (Delegate<?>) obj;
return Objects.equal(other.name, name);
}
return false;
}
@Override
public int hashCode()
{
return Objects.hashCode(name);
}
}
}