package net.minecraftforge.fml.common.network;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import net.minecraftforge.fml.relauncher.Side;
/**
* A method annotated with this will be called when a remote network connection is offered.
* The method should have two parameters, of types {@link Map<String,String>} and {@link Side}. It should return a boolean
* true indicating that the remote party is acceptable, or false if not.
*
* <p>
* When the method is invoked, the map will contain String keys and values listing all mods and their versions present.
* The side represents the side of the remote party. So if you're on the server, it'll be CLIENT, and vice versa.
*
* <p>
* This method will be invoked both when querying the status of the remote server, and when connecting to the remote server.
*
* <p>
* <strong>NOTE: the server will not be setup at any point when this method is called. Do not try and interact with the server
* or the client in any way, except to accept or reject the list of mods.</strong>
*
* @author cpw
*
*/
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.METHOD)
public @interface NetworkCheckHandler
{
}