package net.minecraftforge.fml.common.network;
import net.minecraft.network.INetHandler;
import net.minecraftforge.fml.common.network.handshake.NetworkDispatcher;
import net.minecraftforge.fml.relauncher.Side;
/**
* This message is sent through all channels affected by a currently occurring handshake. It is guaranteed to
* be able to send a custom payload packet, however, interaction with minecraft and world state is NOT assured
* as it is likely this is fired on a netty handler thread, not a world processing thread.
*
* If you wish to send an outbound message through your channel, bind the {@link FMLOutboundHandler#FML_MESSAGETARGET}
* property of your channel to the supplied dispatcher.
* @author cpw
*
*/
public class NetworkHandshakeEstablished {
public final NetworkDispatcher dispatcher;
public final Side side;
public final INetHandler netHandler;
public NetworkHandshakeEstablished(NetworkDispatcher dispatcher, INetHandler netHandler, Side origin)
{
this.netHandler = netHandler;
this.dispatcher = dispatcher;
this.side = origin;
}
}