/*
* Forge Mod Loader
* Copyright (c) 2012-2013 cpw.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v2.1
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
*
* Contributors:
* cpw - implementation
*/
package net.minecraftforge.fml.common;
import net.minecraftforge.fml.common.event.FMLConstructionEvent;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLLoadCompleteEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.event.FMLServerAboutToStartEvent;
import net.minecraftforge.fml.common.event.FMLServerStartedEvent;
import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
import net.minecraftforge.fml.common.event.FMLServerStoppedEvent;
import net.minecraftforge.fml.common.event.FMLServerStoppingEvent;
import net.minecraftforge.fml.common.event.FMLStateEvent;
import com.google.common.base.Throwables;
/**
* The state enum used to help track state progression for the loader
* @author cpw
*
*/
public enum LoaderState
{
NOINIT("Uninitialized",null),
LOADING("Loading",null),
CONSTRUCTING("Constructing mods",FMLConstructionEvent.class),
PREINITIALIZATION("Pre-initializing mods", FMLPreInitializationEvent.class),
INITIALIZATION("Initializing mods", FMLInitializationEvent.class),
POSTINITIALIZATION("Post-initializing mods", FMLPostInitializationEvent.class),
AVAILABLE("Mod loading complete", FMLLoadCompleteEvent.class),
SERVER_ABOUT_TO_START("Server about to start", FMLServerAboutToStartEvent.class),
SERVER_STARTING("Server starting", FMLServerStartingEvent.class),
SERVER_STARTED("Server started", FMLServerStartedEvent.class),
SERVER_STOPPING("Server stopping", FMLServerStoppingEvent.class),
SERVER_STOPPED("Server stopped", FMLServerStoppedEvent.class),
ERRORED("Mod Loading errored",null);
private Class<? extends FMLStateEvent> eventClass;
private String name;
private LoaderState(String name, Class<? extends FMLStateEvent> event)
{
this.name = name;
this.eventClass = event;
}
public LoaderState transition(boolean errored)
{
if (errored)
{
return ERRORED;
}
// stopping -> available
if (this == SERVER_STOPPED)
{
return AVAILABLE;
}
return values()[ordinal() < values().length ? ordinal()+1 : ordinal()];
}
public boolean hasEvent()
{
return eventClass != null;
}
public FMLStateEvent getEvent(Object... eventData)
{
try
{
return eventClass.getConstructor(Object[].class).newInstance((Object)eventData);
}
catch (Exception e)
{
throw Throwables.propagate(e);
}
}
public LoaderState requiredState()
{
if (this == NOINIT) return NOINIT;
return LoaderState.values()[this.ordinal()-1];
}
public enum ModState
{
UNLOADED("Unloaded"),
LOADED("Loaded"),
CONSTRUCTED("Constructed"),
PREINITIALIZED("Pre-initialized"),
INITIALIZED("Initialized"),
POSTINITIALIZED("Post-initialized"),
AVAILABLE("Available"),
DISABLED("Disabled"),
ERRORED("Errored");
private String label;
private ModState(String label)
{
this.label = label;
}
@Override
public String toString()
{
return this.label;
}
}
}