package net.minecraftforge.fml.common.network.simpleimpl; import net.minecraft.client.network.NetHandlerPlayClient; import net.minecraft.network.INetHandler; import net.minecraft.network.NetHandlerPlayServer; import net.minecraftforge.fml.relauncher.Side; /** * Context for the {@link IMessageHandler} * * @author cpw * */ public class MessageContext { /** * The {@link INetHandler} for this message. It could be a client or server handler, depending * on the {@link #side} recieved. */ public final INetHandler netHandler; /** * The Side this message has been received on */ public final Side side; /** * @param netHandler */ MessageContext(INetHandler netHandler, Side side) { this.netHandler = netHandler; this.side = side; } public NetHandlerPlayServer getServerHandler() { return (NetHandlerPlayServer) netHandler; } public NetHandlerPlayClient getClientHandler() { return (NetHandlerPlayClient) netHandler; } }