package net.minecraftforge.fml.common.network.simpleimpl;
import net.minecraft.client.network.NetHandlerPlayClient;
import net.minecraft.network.INetHandler;
import net.minecraft.network.NetHandlerPlayServer;
import net.minecraftforge.fml.relauncher.Side;
/**
* Context for the {@link IMessageHandler}
*
* @author cpw
*
*/
public class MessageContext {
/**
* The {@link INetHandler} for this message. It could be a client or server handler, depending
* on the {@link #side} recieved.
*/
public final INetHandler netHandler;
/**
* The Side this message has been received on
*/
public final Side side;
/**
* @param netHandler
*/
MessageContext(INetHandler netHandler, Side side)
{
this.netHandler = netHandler;
this.side = side;
}
public NetHandlerPlayServer getServerHandler()
{
return (NetHandlerPlayServer) netHandler;
}
public NetHandlerPlayClient getClientHandler()
{
return (NetHandlerPlayClient) netHandler;
}
}