/*
* Forge Mod Loader
* Copyright (c) 2012-2014 cpw.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v2.1
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
*
* Contributors (this class):
* bspkrs - implementation
*/
package net.minecraftforge.fml.client.config;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
/**
* This class provides a button that fixes several bugs present in the vanilla GuiButton drawing code.
* The gist of it is that it allows buttons of any size without gaps in the graphics and with the
* borders drawn properly. It also prevents button text from extending out of the sides of the button by
* trimming the end of the string and adding an ellipsis.<br/><br/>
*
* The code that handles drawing the button is in GuiUtils.
*
* @author bspkrs
*/
public class GuiButtonExt extends GuiButton
{
public GuiButtonExt(int id, int xPos, int yPos, String displayString)
{
super(id, xPos, yPos, displayString);
}
public GuiButtonExt(int id, int xPos, int yPos, int width, int height, String displayString)
{
super(id, xPos, yPos, width, height, displayString);
}
/**
* Draws this button to the screen.
*/
@Override
public void drawButton(Minecraft mc, int mouseX, int mouseY)
{
if (this.visible)
{
this.hovered = mouseX >= this.xPosition && mouseY >= this.yPosition && mouseX < this.xPosition + this.width && mouseY < this.yPosition + this.height;
int k = this.getHoverState(this.hovered);
GuiUtils.drawContinuousTexturedBox(buttonTextures, this.xPosition, this.yPosition, 0, 46 + k * 20, this.width, this.height, 200, 20, 2, 3, 2, 2, this.zLevel);
this.mouseDragged(mc, mouseX, mouseY);
int color = 14737632;
if (packedFGColour != 0)
{
color = packedFGColour;
}
else if (!this.enabled)
{
color = 10526880;
}
else if (this.hovered)
{
color = 16777120;
}
String buttonText = this.displayString;
int strWidth = mc.fontRendererObj.getStringWidth(buttonText);
int ellipsisWidth = mc.fontRendererObj.getStringWidth("...");
if (strWidth > width - 6 && strWidth > ellipsisWidth)
buttonText = mc.fontRendererObj.trimStringToWidth(buttonText, width - 6 - ellipsisWidth).trim() + "...";
this.drawCenteredString(mc.fontRendererObj, buttonText, this.xPosition + this.width / 2, this.yPosition + (this.height - 8) / 2, color);
}
}
}