/* * Copyright (c) 2015 NOVA, All rights reserved. * This library is free software, licensed under GNU Lesser General Public License version 3 * * This file is part of NOVA. * * NOVA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * NOVA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with NOVA. If not, see <http://www.gnu.org/licenses/>. */ package nova.core.util; import nova.core.util.math.Vector3DUtil; import nova.internal.core.Game; import nova.internal.core.launch.NovaLauncher; import nova.testutils.FakeWorld; import nova.wrappertests.NovaLauncherTestFactory; import org.apache.commons.math3.geometry.euclidean.threed.Vector3D; import java.util.Random; import java.util.stream.IntStream; public class RayTraceEfficiencyTest { public static void main(String[] args) { int maxTestSize = 10000; NovaLauncher launcher = NovaLauncherTestFactory.createDummyLauncher(RayTraceTest.RayTraceMod.class); FakeWorld fakeWorld = new FakeWorld(); Game.logger().info("Generating random world with block count: " + maxTestSize); /** * Generate a random world */ Random random = new Random(); IntStream.range(0, 500) .mapToObj(value -> Vector3DUtil.random().scalarMultiply(random.nextInt(maxTestSize))) .forEach(pos -> fakeWorld.setBlock(pos, RayTraceTest.RayTraceMod.solid)); Game.logger().info("World Generated"); for (int size = 0; size <= maxTestSize; size += 200) { /** * Do random ray trace */ RayTracer rayTracer = new RayTracer(new Ray(new Vector3D(0, 5, 5), new Vector3D(1, 0, 0))).setDistance(size); Game.logger().info("Ray tracing with threading: " + rayTracer.doParallel()); Profiler start = new Profiler("Ray Trace " + size).start(); rayTracer.rayTraceBlocks(fakeWorld).findFirst(); start.end(); Game.logger().info(start.toString()); } } }