/*
* Copyright (c) 2015 NOVA, All rights reserved.
* This library is free software, licensed under GNU Lesser General Public License version 3
*
* This file is part of NOVA.
*
* NOVA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* NOVA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with NOVA. If not, see <http://www.gnu.org/licenses/>.
*/
package nova.core.event;
import nova.core.block.Block;
import nova.core.block.BlockFactory;
import nova.core.event.bus.CancelableEvent;
import nova.core.world.World;
import org.apache.commons.math3.geometry.euclidean.threed.Vector3D;
/**
* All events related to the block.
*/
public abstract class BlockEvent extends CancelableEvent {
//The world
public final World world;
//The position of the block
public final Vector3D position;
public BlockEvent(World world, Vector3D position) {
this.world = world;
this.position = position;
}
/**
* Event is triggered when a BlockFactory is registered.
*
* @see BlockFactory
* @see nova.core.block.BlockManager#register(nova.core.block.BlockFactory)
* @see nova.core.block.BlockManager#register(java.lang.String, java.util.function.Supplier)
*/
public static class Register extends CancelableEvent {
public BlockFactory blockFactory;
public Register(BlockFactory blockFactory) {
this.blockFactory = blockFactory;
}
}
/**
* Event is triggered when a block in the world changes.
*/
public static class Change extends BlockEvent {
//The block that was in this position previously
public final Block oldBlock;
//The block that was set to in this position
public final Block newBlock;
public Change(World world, Vector3D position, Block oldBlock, Block newBlock) {
super(world, position);
this.newBlock = newBlock;
this.oldBlock = oldBlock;
}
}
}