/*
* Copyright (c) 2015 NOVA, All rights reserved.
* This library is free software, licensed under GNU Lesser General Public License version 3
*
* This file is part of NOVA.
*
* NOVA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* NOVA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with NOVA. If not, see <http://www.gnu.org/licenses/>.
*/
package nova.core.entity.component;
import nova.core.component.Component;
import nova.core.component.UnsidedComponent;
import nova.core.component.Updater;
import org.apache.commons.math3.geometry.euclidean.threed.Rotation;
import org.apache.commons.math3.geometry.euclidean.threed.Vector3D;
/**
* A rigid body component for entity physics.
* @author Calclavia
*/
@UnsidedComponent
public abstract class RigidBody extends Component implements Updater {
/**
* Mass in kilograms. Default is 1 kg.
*/
public abstract double getMass();
public abstract void setMass(double mass);
/**
* Velocity is how fast the body is moving
*/
public abstract Vector3D getVelocity();
public abstract void setVelocity(Vector3D velocity);
public abstract double getDrag();
public abstract void setDrag(double drag);
/**
* Gravity is an acceleration.
*/
public abstract Vector3D getGravity();
public abstract void setGravity(Vector3D gravity);
/**
* Rotation Methods
*/
public abstract double getAngularDrag();
public abstract void setAngularDrag(double angularDrag);
public abstract Rotation getAngularVelocity();
public abstract void setAngularVelocity(Rotation angularVelocity);
/**
* Forces
*/
public abstract void addForce(Vector3D force);
public abstract void addForce(Vector3D force, Vector3D position);
public abstract void addTorque(Vector3D torque);
/**
* Scala sugar coating
*/
public final double mass() {
return getMass();
}
public final Vector3D velocity() {
return getVelocity();
}
public final double drag() {
return getDrag();
}
public final Vector3D gravity() {
return getGravity();
}
public final double angularDrag() {
return getAngularDrag();
}
public final Rotation angularVelocity() {
return getAngularVelocity();
}
}