/* * Copyright (c) 2015 NOVA, All rights reserved. * This library is free software, licensed under GNU Lesser General Public License version 3 * * This file is part of NOVA. * * NOVA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * NOVA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with NOVA. If not, see <http://www.gnu.org/licenses/>. */package nova.core.render.model; import nova.core.render.texture.Texture; import nova.core.util.math.MatrixStack; import nova.core.util.math.TransformUtil; import org.apache.commons.math3.geometry.euclidean.twod.Vector2D; import org.apache.commons.math3.linear.LUDecomposition; import org.apache.commons.math3.linear.MatrixUtils; import org.apache.commons.math3.linear.RealMatrix; import java.util.HashSet; import java.util.Optional; import java.util.Set; import java.util.stream.Collectors; /** * A vertex model takes faces, which contain vertices and draws them. * * @author Calclavia */ public class MeshModel extends Model { /** * A list of all the faces to be drawn. */ public final Set<Face> faces = new HashSet<>(); public Vector2D textureOffset = Vector2D.ZERO; public MeshModel() { } public MeshModel(String name) { super(name); } /** * Binds all the faces and all child models with this texture. * * @param texture The texture */ public void bind(Texture texture) { faces.forEach(f -> f.texture = Optional.of(texture)); } /** * Binds the texture to the model, and all its children. * * @param texture to be used to as for this model and sub-models. */ public void bindAll(Texture texture) { bind(texture); stream() .filter(m -> m instanceof MeshModel) .map(m -> (MeshModel) m) .forEach(m -> m.bindAll(texture)); } /** * Finish drawing the {@link Face} by adding it into the list of faces. * * @param Face - The finished masterpiece. */ public void drawFace(Face Face) { faces.add(Face); } @Override public Set<Model> flatten(MatrixStack matrixStack) { Set<Model> models = new HashSet<>(); matrixStack.pushMatrix(); matrixStack.transform(matrix.getMatrix()); //Create a new model with transformation applied. MeshModel transformedModel = clone(); // correct formula for Normal Matrix is transpose(inverse(mat3(model_mat)) // we have to augemnt that to 4x4 RealMatrix normalMatrix3x3 = new LUDecomposition(matrixStack.getMatrix().getSubMatrix(0, 2, 0, 2), 1e-5).getSolver().getInverse().transpose(); RealMatrix normalMatrix = MatrixUtils.createRealMatrix(4, 4); normalMatrix.setSubMatrix(normalMatrix3x3.getData(), 0, 0); normalMatrix.setEntry(3, 3, 1); transformedModel.faces.stream().forEach(f -> { f.normal = TransformUtil.transform(f.normal, normalMatrix); f.vertices.forEach(v -> { v.vec = matrixStack.apply(v.vec); v.normal = v.normal.map(n -> TransformUtil.transform(n, normalMatrix)); }); } ); models.add(transformedModel); //Flatten child models models.addAll(children.stream().flatMap(m -> m.flatten(matrixStack).stream()).collect(Collectors.toSet())); matrixStack.popMatrix(); return models; } @Override protected MeshModel newModel(String name) { return new MeshModel(name); } @Override public MeshModel clone() { MeshModel model = (MeshModel) super.clone(); model.faces.addAll(faces.stream().map(Face::clone).collect(Collectors.toSet())); return model; } @Override public String toString() { return "VertexModel['" + name + "', " + faces.size() + " faces, " + children.size() + " children]"; } }