/* * Copyright (c) 2015 NOVA, All rights reserved. * This library is free software, licensed under GNU Lesser General Public License version 3 * * This file is part of NOVA. * * NOVA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * NOVA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with NOVA. If not, see <http://www.gnu.org/licenses/>. */ package nova.core.render.model; import nova.core.render.Color; import org.apache.commons.math3.geometry.euclidean.threed.Vector3D; import org.apache.commons.math3.geometry.euclidean.twod.Vector2D; import java.math.BigDecimal; import java.math.MathContext; import java.math.RoundingMode; import java.util.Optional; /** * A Vertex contains a position and UV data. * @author Calclavia, Kubuxu, inspired by ChickenBones */ public class Vertex implements Cloneable { public Vector3D vec; public Vector2D uv; /** * The normal (or direction) this vertex is facing. * Normals must be unit vectors. */ public Optional<Vector3D> normal; /** * A RGB color value from 0 to 1. */ public Color color; /** * Constructor for vertex * @param vertex coordinates in 3D space. * @param uv coordinates on the texture. * @param normal the vertex normal. */ public Vertex(Vector3D vertex, Vector2D uv, Vector3D normal) { this(vertex, uv); this.normal = Optional.of(normal); } /** * Constructor for vertex * @param vertex coordinates in 3D space. * @param uv coordinates on the texture. */ public Vertex(Vector3D vertex, Vector2D uv) { this.vec = vertex; this.uv = uv; this.color = Color.white; this.normal = Optional.empty(); } /** * Creates new instance of vertex using separate doubles. * @param x coordinate in space. * @param y coordinate in space. * @param z coordinate in space. * @param u coordinate on texture. * @param v coordinate on texture. */ public Vertex(double x, double y, double z, double u, double v) { this(new Vector3D(x, y, z), new Vector2D(u, v)); } @Override public String toString() { MathContext cont = new MathContext(4, RoundingMode.HALF_UP); return "Vertex5[" + new BigDecimal(vec.getX(), cont) + ", " + new BigDecimal(vec.getY(), cont) + ", " + new BigDecimal(vec.getZ(), cont) + "]" + "[" + new BigDecimal(uv.getX(), cont) + ", " + new BigDecimal(uv.getY()) + "]"; } @Override protected Vertex clone() { Vertex vertex = new Vertex(vec, uv); vertex.normal = normal; vertex.color = color; return vertex; } }